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unable to get past building galaxy/setting up players

Failed to create a vertex buffer

Posted on Thursday, March 17, 2022

No matter what type of map config I try I can't get past the initial loading screen. It will start to hang on setting up galaxy and either get stuck there or stuck on setting up players. I've tried everything in the FAQ area and searched the forum for Failed to create a vertex buffer as that's the main error I'm seeing in the logs but it hasn't helped. 

Intel Core i7-1065G7

Intel Iris Plus Graphics 655

8 GB RAM

 

Debug Message:  Current Time UTC: 03-17-2022 04:14

Debug Message:  Version 4.21, Build #10730, last updated on: 03-15-2022 13:53

Debug Message:  Product Version 27.3.6.66

Debug Message:  Epic Build

Debug Message:  Working Directory: C:\Program Files\Epic Games\GalacticCivilizations3

Debug Message:  CommandLine: -AUTH_LOGIN=unused -AUTH_PASSWORD=f38f680654a5419d8258d952e200ff3f -AUTH_TYPE=exchangecode -epicapp=5f1c66366b2c4a6496d535d88c56e6cf -epicenv=Prod -EpicPortal  -epicusername="professorDD87" -epicuserid=0062ee6d8c1a409a8efee868a2a22902 -epiclocale=en -epicsandboxid=3c52fbac843d4375803187739db84801

Debug Message:  Initializing DLC status. Online: 0

Debug Message:  DLC0_Founders PathExists: 0 Enabled By Default 1

Debug Message:  DLC1_MapPack PathExists: 1 Enabled By Default 1

Debug Message:  DLC1_5_Registration PathExists: 0 Enabled By Default 1

Debug Message:  DLC2_MegaEvents PathExists: 1 Enabled By Default 1

Debug Message:  DLC3_Snathi PathExists: 0 Enabled By Default 1

Debug Message:  DLC4_PrecursorWorlds PathExists: 0 Enabled By Default 1

Debug Message:  EXP1_Mercenaries PathExists: 0 Enabled By Default 1

Debug Message:  DLC5_BuildersKit PathExists: 1 Enabled By Default 1

Debug Message:  DLC6_RiseoftheTerrans PathExists: 0 Enabled By Default 1

Debug Message:  DLC7_LostTreasures PathExists: 0 Enabled By Default 1

Debug Message:  DLC8_AltarianProphecy PathExists: 0 Enabled By Default 1

Debug Message:  EXP2_Crusade PathExists: 1 Enabled By Default 1

Debug Message:  DLC10_MechKit PathExists: 0 Enabled By Default 1

Debug Message:  EXP3_Intrigue PathExists: 0 Enabled By Default 1

Debug Message:  DLC11_StarControlHeroes PathExists: 0 Enabled By Default 1

Debug Message:  EXP4_Retribution PathExists: 1 Enabled By Default 1

Debug Message:  DLC12_StarControlVillains PathExists: 0 Enabled By Default 1

Debug Message:  DLC14_WorldsInCrisis PathExists: 0 Enabled By Default 1

Debug Message:  Finished checking for DLC paths

Debug Message:  Personal folder located at C:\Users\Owner\Documents

Debug Message:  Personal folder located at C:\Users\Owner\Documents

Debug Message:  Initializing data directories

Debug Message:  Checking if data bins needs to be rebuilt.

Debug Message:  Loading options binary

Debug Message:  Initialize Prefs

Debug Message:  Checking data binaries

Debug Message:  Loading core binary

Debug Message:  Core XML has been changed: Yes

Debug Message:  Setting core data

Debug Message:  Loading particles binary

Debug Message:  Setting particle data

Debug Message:  Registering types

Debug Message:  Setting data for assets

Debug Message:  Activation successful.

Debug Message:  Checking virtual memory

Debug Message:  Initializing event center

Debug Message:  Attempting to login using exchange code

Debug Message:  Checking for valid working directory

Debug Message:  Entering WinMain

Debug Message:  ******* Starting Game Shell *******

Debug Message:  InitializeResources.

Debug Message:  [EOS SDK] Login Complete - User ID: 0062ee6d8c1a409a8efee868a2a22902

Debug Message:  [EOS SDK] Connect Login Complete - ProductUserId: 0002b22e6a2c4286af5e627f53054527

Debug Message:  Initializing Shell

Debug Message:  Initializing Fonts

Debug Message:  RegisterFont: Font with file: BankGthd.ttf, face index: 0, size 16 ALREADY registered, ID of -245753110 with same properties will not be registered separately.

Debug Message:  Initializing Fonts - complete

Debug Message:  Re-Initializing DLC status now that login has completed.

Debug Message:  DLC0_Founders Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0

Debug Message:  DLC1_MapPack Owned: 1 Installed 1 PathExists: 1 Enabled By Default 1

Debug Message:  DLC1_5_Registration Owned: 1 Installed 0 PathExists: 0 Enabled By Default 0

Debug Message:  DLC2_MegaEvents Owned: 1 Installed 1 PathExists: 1 Enabled By Default 1

Debug Message:  DLC3_Snathi Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0

Debug Message:  DLC4_PrecursorWorlds Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0

Debug Message:  EXP1_Mercenaries Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0

Debug Message:  DLC5_BuildersKit Owned: 1 Installed 1 PathExists: 1 Enabled By Default 1

Debug Message:  DLC6_RiseoftheTerrans Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0

Debug Message:  DLC7_LostTreasures Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0

Debug Message:  DLC8_AltarianProphecy Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0

Debug Message:  EXP2_Crusade Owned: 1 Installed 1 PathExists: 1 Enabled By Default 1

Debug Message:  DLC10_MechKit Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0

Debug Message:  EXP3_Intrigue Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0

Debug Message:  DLC11_StarControlHeroes Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0

Debug Message:  EXP4_Retribution Owned: 1 Installed 1 PathExists: 1 Enabled By Default 1

Debug Message:  DLC12_StarControlVillains Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0

Debug Message:  DLC14_WorldsInCrisis Owned: 0 Installed 0 PathExists: 0 Enabled By Default 0

Debug Message:  Finished initializing DLC status

Debug Message:  Initializing Direct3D

DebugMessage:  Particle Engine Created.

Debug Message:  Adding DXSAS clean up function

Debug Message:  Initializing device

Debug Message:  DrawManager InitializeDevice

Debug Message:  Creating renderer

Debug Message:  Initializing Direct3D 11 Renderer

Debug Message:  Creating FBX animation core

Debug Message:  Enumerating device settings

Debug Message:  CD3D11RendererSettings::Enumerate: Preferred adapter is 0

Debug Message:  CD3D11RendererSettings::Enumerate: Creating DXGI 1.1 factory

Debug Message:  CD3D11RendererSettings::Enumerate: Enumerating adapters

Debug Message:  CD3D11RendererSettings::Enumerate: adapter enumerated

Debug Message:  CD3D11RendererSettings::Enumerate: Adapter 0

Debug Message:  CD3D11RendererSettings::Enumerate: Description: Intel(R) Iris(R) Plus Graphics

Debug Message:  CD3D11RendererSettings::Enumerate: Vender ID: 0x8086 (32902)

Debug Message:  CD3D11RendererSettings::Enumerate: Device ID: 0x8a52 (35410)

Debug Message:  CD3D11RendererSettings::Enumerate: SettingsLevel: 3

Debug Message:  CD3D11RendererSettings::Enumerate: Dedicated Video Mem: 134217728 bytes

Debug Message:  CD3D11RendererSettings::Enumerate: Dedicated System Mem: 0 bytes

Debug Message:  CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 0

Debug Message:  CD3D11RendererSettings::Enumerate: 33 display modes found for adapter 0, output 0

Debug Message:  CD3D11RendererSettings::Enumerate: adapter enumerated

Debug Message:  CD3D11RendererSettings::Enumerate: Adapter 1

Debug Message:  CD3D11RendererSettings::Enumerate: Description: Microsoft Basic Render Driver

Debug Message:  CD3D11RendererSettings::Enumerate: Vender ID: 0x1414 (5140)

Debug Message:  CD3D11RendererSettings::Enumerate: Device ID: 0x8c (140)

Debug Message:  CD3D11RendererSettings::Enumerate: SettingsLevel: 3

Debug Message:  CD3D11RendererSettings::Enumerate: Dedicated Video Mem: 0 bytes

Debug Message:  CD3D11RendererSettings::Enumerate: Dedicated System Mem: 0 bytes

Debug Message:  CD3D11RendererSettings::Enumerate: Enumerating outputs for adapter 1

Debug Message:  Selected Adapter Description:

Debug Message:  Description: Intel(R) Iris(R) Plus Graphics

Debug Message:  Vender ID: 8086 (32902)

Debug Message:  Device ID: 8a52 (35410)

Debug Message:  Choosing initial renderer settings

Debug Message:  Setting resolution to 1280 x 768

Debug Message:  Initializing Renderer APIs

Debug Message:  (CD3D11Renderer) Initializing driver

Debug Message:  CreateDeviceAndSwapChain

Debug Message:  DirectX Feature Level: DirectX 11.0

Debug Message:  Device SUPPORTS raw and structured buffers

Debug Message:  Initializing 2d screen space effect

Debug Message:  Device is now ready

Debug Message:  Registering text renderer icons

Debug Message:  Creating SDF animation core

Debug Message:  Attempting to force low performance settings

Debug Message:  FXManager, FXElement size: 720 bytes

Debug Message:  Border size reported as 16 by 39

Debug Message:  Shell initialization complete

Debug Message:  Shell Initialized

Debug Message:  CGalCiv3Shell::RequestInitializationState from: Invalid to: Uninitialized

Debug Message:  Loading texture atlas 0

Debug Message:  LoadTextureAtlasIndexFromMem: LOADING TEXTURE ATLAS FILE: C:\Program Files\Epic Games\GalacticCivilizations3\Screens\Atlas\Atlas.dxatlas

Debug Message:  LoadTextureAtlasIndexFromMem: SUCCESSFULLY LOADED C:\Program Files\Epic Games\GalacticCivilizations3\Screens\Atlas\Atlas.dxatlas

Debug Message:  Finished loading texture atlas 0

Debug Message:  ***** Initializing Game *****

Debug Message:  Timer Frequency is 0 989680

Debug Message:  CGalCiv3Shell::RequestInitializationState from: Uninitialized to: Initialized

Debug Message:  Creating anchor win

Debug Message:  Create popup manager

Debug Message:  Initializing Sound

Debug Message:  Initializing bink

Debug Message:  Initializing bink threads

Debug Message:  Initializing bink sound

Debug Message:  Initializing bink resources

Debug Message:  Initializing bink effect

Debug Message:  CInfluenceSystem::CInfluenceSystem size_influenceMapActual 5308416 size_influenceMapCache 5308416 size_lastTurnOwningPlayerIndex 1327104 size_prevOwningPlayerIndex 1327104 size_owningPlayerIndex 1327104 size_isSectorChanged 20736 size_numOwnedTiles 480 size_influnceMapAll

Debug Message:  Game XML has been changed: Yes

Debug Message:  CGalCiv3Shell::RequestInitializationState from: Initialized to: LoadingContinentTextures

Debug Message:  Creating initial screens

Debug Message:  Create setup screens.

Debug Message:  Creating remaining screens

Debug Message:  Set mouse

Debug Message:  Set update timer

Debug Message:  TachyonSystem: Starting initialization

Debug Message:  TachyonSystem: Initialization successful

Debug Message:  TachyonSystem: Starting encrypted app ticket request

Debug Message:  Popup Manager Update: Unhiding TitleWnd

Debug Message:  Response: 0|1|0|0

Debug Message:  TachyonSystem: Starting authentication request

Debug Message:  LoadTextureAtlasIndexFromMem: LOADING TEXTURE ATLAS FILE: C:\Program Files\Epic Games\GalacticCivilizations3\Gfx\planets\generic_heightmaps\Atlas.dxatlas

Debug Message:  LoadTextureAtlasIndexFromMem: SUCCESSFULLY LOADED C:\Program Files\Epic Games\GalacticCivilizations3\Gfx\planets\generic_heightmaps\Atlas.dxatlas

Debug Message:  TachyonSystem: Successfully retrieved authentication response

Debug Message:  TachyonSystem: Starting profile request

Debug Message:  TachyonSystem: Successfully retrieved profile response

Debug Message:  TachyonSystem: Profile response successful (emailValidated: 0, emailUISuppressed: 0)

Debug Message:  TachyonSystem: Successfully retrieved server identity response

Debug Message:  TachyonSystem: Server identity response successful (build: 2022-03-15 11:43:33 Developmental, identity: ashesescalation-api-tachyon.stardock.net, url: galciv3-api-tachyon.stardock.net)

Debug Message:  LoadTextureAtlasIndexFromMem: LOADING TEXTURE ATLAS FILE: C:\Program Files\Epic Games\GalacticCivilizations3\Gfx\planets\custom_heightmaps\Atlas.dxatlas

Debug Message:  LoadTextureAtlasIndexFromMem: SUCCESSFULLY LOADED C:\Program Files\Epic Games\GalacticCivilizations3\Gfx\planets\custom_heightmaps\Atlas.dxatlas

Debug Message:  LoadTextureAtlasIndexFromMem: LOADING TEXTURE ATLAS FILE: C:\Program Files\Epic Games\GalacticCivilizations3\Gfx\planets\custom_base_heightmaps\Atlas.dxatlas

Debug Message:  LoadTextureAtlasIndexFromMem: SUCCESSFULLY LOADED C:\Program Files\Epic Games\GalacticCivilizations3\Gfx\planets\custom_base_heightmaps\Atlas.dxatlas

Debug Message:  CInitializationGfxListener::OnLoadContinentsTextureTailA

Debug Message:  CInitializationGfxListener::OnLoadContinentsTextureTailB - All continent per-pixel data is now available

Debug Message:  CInitializationListener::OnSetContinentsPerPixelDataTail

Debug Message:  CGalCiv3Shell::RequestInitializationState from: LoadingContinentTextures to: CreatingContinentData

Debug Message:  CInitializationGfxListener::OnCreatingContinentsTail

Debug Message:  CInitializationListener::OnSetContinentsDataTailA

Debug Message:  CInitializationListener::OnSetContinentsDataTailB

Debug Message:  CGalCiv3Shell::RequestInitializationState from: CreatingContinentData to: DoneCreatingContinentData

Debug Message:  Popup Manager Update: Unhiding LoadingWnd

Debug Message:  STARTUP_STATE CreateMap 6.601367

Debug Message:  STARTUP_STATE CreateMapBegin 0.001416

Debug Message:  STARTUP_STATE SetupPlayers 0.113254

Debug Message:  CreateModifier: modId 3983 lifetime 0 duration -1 modifierObjectID 1 

Debug Message:  STARTUP_STATE FixupPlayerSlots 0.328159

Debug Message:  STARTUP_STATE SetLocalPlayerID ulPlayerID -1

Debug Message:  STARTUP_STATE SetLocalPlayerID ulPlayerID 0

Debug Message:  Diplomacy State Changed. [PlayerID 9, PlayerID 0, Foreign -> Enemy]

Debug Message:  Diplomacy State Changed. [PlayerID 9, PlayerID 3, Foreign -> Enemy]

Debug Message:  Diplomacy State Changed. [PlayerID 9, PlayerID 5, Foreign -> Enemy]

Debug Message:  Diplomacy State Changed. [PlayerID 9, PlayerID 7, Foreign -> Enemy]

Debug Message:  TachyonSystem: Attempting to send match report

Debug Message:  TachyonSystem: Game GUID: 6A98F5CA-B136-4D32-B776-7E6EDF9C5A71

Debug Message:  TachyonSystem: Local PersonaID: B4810687-8CA4-EC11-80F5-005056AB72CD

Debug Message:  TachyonSystem: Submitted match report

Debug Message:  StartGame 0.000000

Debug Message:  Game Started (Quick Start).

Debug Message:  ShipComponent Created. [ Name Dreadlord_Claw]

Debug Message:  ShipComponent Created. [ Name Dreadlord_Tentacle_Extended]

Debug Message:  ShipComponent Created. [ Name Dreadlord_Tentacle_Long]

Debug Message:  ShipComponent Created. [ Name Dreadlord_Tentacle_Pinched]

Debug Message:  ShipComponent Created. [ Name DreadLord_Tentacle_Pinched]

Debug Message:  ShipComponent Created. [ Name Monster_Wing_01]

Debug Message:  ShipComponent Created. [ Name PeaceKeeperLeg_01]

Debug Message:  ShipComponent Created. [ Name PeaceKeerpLeg_02]

Debug Message:  ShipComponent Created. [ Name Resistance_CargoCylFrame]

Debug Message:  ShipComponent Created. [ Name Resistance_CargoSpire]

Debug Message:  ShipComponent Created. [ Name Resistance_MilitaryShield]

Debug Message:  ShipComponent Created. [ Name Resistance_MilitarySpireSimplified]

Debug Message:  ShipComponent Created. [ Name Resistance_MilitarySpire]

Debug Message:  ShipComponent Created. [ Name Resistance_SurveyColumn]

Debug Message:  ShipComponent Created. [ Name Slyne_EnergyBall]

Debug Message:  TachyonSystem: Successfully retrieved match report response

Debug Message:  TachyonSystem: Successfully sent match report

Debug Message:  Map Generation using seed: 3321638009

DebugMessage:  TemplateListBoxScrollBarVerticalSBSlider setting size 16 x 0

Debug Message:  Popup Manager Update: Unhiding MainGameWnd

Debug Message:  InitMapGfx Started...

Debug Message:  InitMapGfx finished.

DebugMessage:  TemplateListBoxScrollBarVerticalSBSlider setting size 16 x 0

Debug Message:  Building tech tree for node: MasterEngineeringTech

Debug Message:  Building tech tree for node: MasterColonizationTech

Debug Message:  Building tech tree for node: MasterWarfareTech

Debug Message:  Building tech tree for node: MasterCommunicationsTech

Debug Message:  ShipComponent Created. [ Name AsteroidBase_Part_04]

Debug Message:  ShipComponent Created. [ Name AsteroidBase_Part_05]

Debug Message:  ShipComponent Created. [ Name GateCore]

Debug Message:  ShipComponent Created. [ Name HypergateModule]

Debug Message:  ShipComponent Created. [ Name PrecursorRelic_02]

Debug Message:  ShipComponent Created. [ Name Supply_Module]

Debug Message:  ShipComponent Created. [ Name TheRelicPart_01]

Debug Message:  Send MainMapGfxEventTypeLoadingQueueTail

Debug Message:  Popup Manager Update: Unhiding StartUpPopupWnd

Debug Message:  OnMainGameWndInitialize Handled

Debug Message:  OnLoadingQueueTail 8.884443

Debug Message:  OnInitializationComplete 4.005641

Debug Message:  OnInitialized 0.002187

Debug Message:  SetAITrigger

Debug Message:  Started Skirmish

Debug Message:  Start AI Process

Debug Message:  CD3D11Renderer::CreateTextureFromFile FAILED to create shader resource view from file: C:\PROGRAM FILES\EPIC GAMES\GALACTICCIVILIZATIONS3\SCREENS\SMALL\GC3_S_Artifact_List_Entry_Down.png Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.

Debug Message:  CD3D11Renderer::CreateTextureFromFile FAILED to create shader resource view from file: C:\PROGRAM FILES\EPIC GAMES\GALACTICCIVILIZATIONS3\SCREENS\SMALL\GC3_S_Artifact_List_Entry_Down.png Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.

Debug Message:  CD3D11Renderer::CreateTextureFromFile FAILED to create shader resource view from file: C:\PROGRAM FILES\EPIC GAMES\GALACTICCIVILIZATIONS3\SCREENS\SMALL\GC3_S_Artifact_List_Entry_Down.png Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.

Debug Message:  CD3D11Renderer::CreateTextureFromFile FAILED to create shader resource view from file: C:\PROGRAM FILES\EPIC GAMES\GALACTICCIVILIZATIONS3\SCREENS\SMALL\GC3_S_Artifact_List_Entry_Down.png Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.

Debug Message:  CD3D11Renderer::CreateTextureFromFile FAILED to create shader resource view from file: C:\PROGRAM FILES\EPIC GAMES\GALACTICCIVILIZATIONS3\SCREENS\SMALL\GC3_S_Artifact_Charge_Back.png Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.

Debug Message:  CD3D11Renderer::CreateTextureFromFile FAILED to create shader resource view from file: C:\PROGRAM FILES\EPIC GAMES\GALACTICCIVILIZATIONS3\GFX\ICONS\ARTIFACTS\Artifact_Wormhole.png Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 80 flags: 1 usage: 0.

Debug Message:  CD3D11Renderer::CreateTextureFromFile FAILED to create shader resource view from file: C:\PROGRAM FILES\EPIC GAMES\GALACTICCIVILIZATIONS3\GFX\ICONS\ARTIFACTS\Artifact_Wormhole.png Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.

Debug Message:  CD3D11Renderer::CreateTextureFromFile FAILED to create shader resource view from file: C:\PROGRAM FILES\EPIC GAMES\GALACTICCIVILIZATIONS3\GFX\ICONS\ARTIFACTS\Artifact_Wormhole.png Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.

Debug Message:  ERROR: CreateTexture failed to create DirectX 11 2D texture. Size: 512 x 512, mips=1

Debug Message:  Resource Manager Failed to create unmanaged texture: Planet_Thumb_6772

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 84840 flags: 1 usage: 0.

Debug Message:  ERROR: CSDFMeshSection::InitializeVertexBuffer failed to get vertex buffer of size: 84840

Debug Message:  ERROR: CSDFMeshSection::InitializeVertexBuffer FAILED

Debug Message:  CD3D11Renderer::CreateTextureFromFile FAILED to create shader resource view from file: C:\PROGRAM FILES\EPIC GAMES\GALACTICCIVILIZATIONS3\GFX\PLANETGFX\Star_Yellow_Texture_Test.dds Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.

Debug Message:  Star Graphic failed to load surface texture file: gfx/PlanetGfx/Star_Yellow_Texture_Test.dds

Debug Message:  CD3D11Renderer::CreateTextureFromFile FAILED to create shader resource view from file: C:\PROGRAM FILES\EPIC GAMES\GALACTICCIVILIZATIONS3\GFX\ICONS\ARTIFACTS\Artifact_Wormhole.png Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 1583120 flags: 1 usage: 0.

Debug Message:  ERROR: CSDFMeshSection::InitializeVertexBuffer failed to get vertex buffer of size: 1583120

Debug Message:  ERROR: CSDFMeshSection::InitializeVertexBuffer FAILED

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 1094764 flags: 1 usage: 0.

Debug Message:  ERROR: CSDFMeshSection::InitializeVertexBuffer failed to get vertex buffer of size: 1094764

Debug Message:  ERROR: CSDFMeshSection::InitializeVertexBuffer FAILED

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 1034308 flags: 1 usage: 0.

Debug Message:  ERROR: CSDFMeshSection::InitializeVertexBuffer failed to get vertex buffer of size: 1034308

Debug Message:  ERROR: CSDFMeshSection::InitializeVertexBuffer FAILED

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 288640 flags: 1 usage: 0.

Debug Message:  ERROR: CSDFMeshSection::InitializeVertexBuffer failed to get vertex buffer of size: 288640

Debug Message:  ERROR: CSDFMeshSection::InitializeVertexBuffer FAILED

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 96 flags: 1 usage: 0.

Debug Message:  CQuadBatch::FillHardwareGeometryVertexBuffer FAILED to create and fill vertex buffer

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 544000 flags: 3 usage: 0.

Debug Message:  WARNING: Quad batch failed to create instance vertex buffer for hardware method

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 96 flags: 1 usage: 0.

Debug Message:  CQuadBatch::FillHardwareGeometryVertexBuffer FAILED to create and fill vertex buffer

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 544000 flags: 3 usage: 0.

Debug Message:  WARNING: Quad batch failed to create instance vertex buffer for hardware method

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 96 flags: 1 usage: 0.

Debug Message:  CQuadBatch::FillHardwareGeometryVertexBuffer FAILED to create and fill vertex buffer

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 544000 flags: 3 usage: 0.

Debug Message:  WARNING: Quad batch failed to create instance vertex buffer for hardware method

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 96 flags: 1 usage: 0.

Debug Message:  CQuadBatch::FillHardwareGeometryVertexBuffer FAILED to create and fill vertex buffer

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 544000 flags: 3 usage: 0.

Debug Message:  WARNING: Quad batch failed to create instance vertex buffer for hardware method

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 96 flags: 1 usage: 0.

Debug Message:  CQuadBatch::FillHardwareGeometryVertexBuffer FAILED to create and fill vertex buffer

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 544000 flags: 3 usage: 0.

Debug Message:  WARNING: Quad batch failed to create instance vertex buffer for hardware method

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 96 flags: 1 usage: 0.

Debug Message:  CQuadBatch::FillHardwareGeometryVertexBuffer FAILED to create and fill vertex buffer

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 544000 flags: 3 usage: 0.

Debug Message:  WARNING: Quad batch failed to create instance vertex buffer for hardware method

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 96 flags: 1 usage: 0.

Debug Message:  CQuadBatch::FillHardwareGeometryVertexBuffer FAILED to create and fill vertex buffer

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 544000 flags: 3 usage: 0.

Debug Message:  WARNING: Quad batch failed to create instance vertex buffer for hardware method

Debug Message:  CD3D11Renderer::CreateTextureFromFile FAILED to create shader resource view from file: C:\PROGRAM FILES\EPIC GAMES\GALACTICCIVILIZATIONS3\GFX\ICONS\ARTIFACTS\Artifact_Wormhole.png Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 57316 flags: 0 usage: 0.

Debug Message:  CD3D11Renderer::CreateTextureFromFile FAILED to create shader resource view from file: C:\PROGRAM FILES\EPIC GAMES\GALACTICCIVILIZATIONS3\GFX\ICONS\ARTIFACTS\Artifact_Wormhole.png Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 57316 flags: 0 usage: 0.

Debug Message:  CD3D11Renderer::CreateTextureFromFile FAILED to create shader resource view from file: C:\PROGRAM FILES\EPIC GAMES\GALACTICCIVILIZATIONS3\GFX\ICONS\ARTIFACTS\Artifact_Wormhole.png Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 57316 flags: 0 usage: 0.

Debug Message:  CD3D11Renderer::CreateTextureFromFile FAILED to create shader resource view from file: C:\PROGRAM FILES\EPIC GAMES\GALACTICCIVILIZATIONS3\GFX\ICONS\ARTIFACTS\Artifact_Wormhole.png Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 57316 flags: 0 usage: 0.

Debug Message:  CD3D11Renderer::CreateTextureFromFile FAILED to create shader resource view from file: C:\PROGRAM FILES\EPIC GAMES\GALACTICCIVILIZATIONS3\GFX\ICONS\ARTIFACTS\Artifact_Wormhole.png Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 57316 flags: 0 usage: 0.

Debug Message:  CD3D11Renderer::CreateTextureFromFile FAILED to create shader resource view from file: C:\PROGRAM FILES\EPIC GAMES\GALACTICCIVILIZATIONS3\GFX\ICONS\ARTIFACTS\Artifact_Wormhole.png Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.

Debug Message:  CReloadGraphicTask: Failed 10 attempts to load graphic: C:\PROGRAM FILES\EPIC GAMES\GALACTICCIVILIZATIONS3\GFX\ICONS\ARTIFACTS\Artifact_Wormhole.png.  Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.  The task will now be terminated.

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 57316 flags: 0 usage: 0.

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 57316 flags: 0 usage: 0.

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 57316 flags: 0 usage: 0.

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 57316 flags: 0 usage: 0.

Debug Message:  ERROR: (CD3D11Renderer) Failed to create a vertex buffer ((887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.): size: 57316 flags: 0 usage: 0.

Debug Message:  CReloadGraphicTask: Failed 10 attempts to load graphic: SimplePolyNodeVertexBuffer - Vertex Buffer 7.  Error: (887a0005) The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

 

 

Reason: Device hung.  The task will now be terminated.