News

Galactic Civilizations III v4.2

Posted on Thursday, July 15, 2021

*** Released ***

Fixes

  • Typo Fixes
  • Fixed an initialization bug

Balance

  • Planet class 26 added
  • General balance of planets classes moved down some.
  • Players can start slightly closer together.
  • Starbase particle beam support weapon no longer requires Elerium
  • Starbase Stinger missile support weapon no longer requires anti-matter
  • Starbase Shield Generator support module no l,onger requires Elerium
  • Starbase Point defense support module no longer requires Elerium
  • Starbase Titanium plate module no longer requires Durantium
  • Starbase perimeter Scanner no longer requires Durantium
  • Starbase sector scanner Durantium cost reduced from 2 to 1
  • Starbase modules resource cost reduced by 1
  • Starbase Archeology module benefits increased
  • Starbase level 1 economic modules no longer require special resources
  • Content approval threshold reduced from 45% to 40%
  • Starting year increased from 2242 to 2243 for Retribution
  • Tiny map habitable planet count increased from 32 to 36
  • Small map habitable planet count increased from 40 to 48
  • Medium map habitable planet count increased from 100 to 120
  • Large map habitable planet count increased from 200 to 250
  • Huge map habitable planet count increased from 300 to 320
  • Gigantic map habitable planet count increased from 400 to 450
  • Immense map habitable planet count increased from 500 to 550
  • Planetary Improvement tech increases admin points +1
  • Colonial Engineering tech increases admin points +1
  • Artificial Gravity tech increases admin points +1
  • Interstellar Resupply tech increases admin points +1
  • Xeno Commerce tech increases admin points +1
  • Xeno Entertainment tech increases admin points +1
  • Retribution: Star distance reduced from 7 tiles to 5 tiles.
  • Default player count per map size increased:
    • Small: 3 to 5
    • Medium: 6 to 9
    • Large: 8 to 11
    • Huge: 12 to 17
    • Gigantic: 16 to 21
  • Colony ships cost more
  • Prototype hyperdrive requires anti-matter instead of Promethion
  • Slight bump to improvement costs.
  • Tiny hull receives +2 speed buff
  • Small hull receives +1 speed buff
  • Cargo hull cost increased.
  • Capital world now provides +5 Credits per turn.
  • Capital production bonus increased from 2 to 3.

AI

  • AI more generous in tech trading
  • Fixed bug that could cause an AI player to rush a ship when it didn't want to.
  • AI will no longer overwrite its current improvement project.