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Mod to rebalance carrier fighters

Comments?

Posted on Friday, July 9, 2021

I am making a mod to address some of the problems we all have with carrier fighters and I want to ask for everybody's thoughts on it before I'm done with it. One problem that I wanted to solve for myself was the fact that there is no way to control which defense type or weapons the fighters will use. Another is that sometimes you get Guardians when you wanted Assault fighters, sometimes you get Interceptors when you wanted Guardians. They have other problems but this is what I'm focusing on.

I think I've fixed the weapon and defense issue and I've definitely fixed the Guardian vs Interceptor issue. There is no way to guarantee an assault fighter without making them either overpowered or underpowered, so assault fighters will have the interceptor role, but will still be different from interceptors.

Here's what I have at the moment:

Assault Fighters
will always have the Interceptor role
will always have
5 points of point defense / armor / shields
will also have some mix of the following (depending on your tech and miniaturization levels)
1 kinetic weapon
1 enhanced kinetic weapon
1 missile weapon
1 standard defense module (whichever module cost the most tech points to research)

Interceptors
will always have the Interceptor role
will always have
5 points of point defense / armor / shields
1 sublight thruster
will also have some mix of the following (depending on your tech and miniaturization levels)
1 missile weapon
1 beam weapon
1 standard defense module (whichever module cost the most tech points to research)
1 enhanced beam weapon

Guardian Fighters
will always have the Guardian role
will always have
5 points of point defense / armor / shields
will also have some mix of the following (depending on your tech and miniaturization levels)
1 beam weapon
1 enhanced beam weapon
1 missile weapon
1 standard defense module (whichever module cost the most tech points to research)


Thoughts?