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AAR - Yor annihilation

Posted on Wednesday, February 3, 2021

I have started a new game as the Yor Singularity, my target: annihilate all organic lifeforms! The map is ludicrous with all settings set to random.

Opponents: Terran Alliance, Drengin Empire, Altarian Resistance, Terran Resistance, Iridium Corporation, Krynn Syndicate, Onyx Hive, Iconian Refuge, Slyne, Thalan Contingency, Torian Regime, Arcean Empire, Scryve, Drath Legion, Tywom, Mu'Kay, Phamysht, Snathi Revenge, The Measured, Mowlings, Korath Clan, Xraki, Free Trandals.

First thing I did is get rid of all that useless arable land on my homeworld, machines have no need for food. So now there is more space for improvements.

Former homeworld of our creators.

After which I set tax rate to 100%, the Yor are unified in their purpose.

No price is too big to rid the galaxy of disgusting organics.

There do not seem to be many stars, which is good. Less places for meatbags to hide.

The journey will be long, but worth it.

I will need to extend my range. So I have designed a cheap constructor to build starbases.

Requires less resources so it will be built faster.

At the moment we have barely scratched the surface in our understanding of the universe. So there isn't much choice in what to research.

Our ships will be faster to chase down organics.

Our influence has spread enough that we can build an asteroid mine, which will boost the assigned planet's production.

We must use what is at our disposal.

First research project done. In order to kill the organics we will employ violence, for which we will require weapons.

With this we will be able to defend ourselves, and more importantly kill our enemies.

Some Yor disagree on where our priorities should lie.

If they want to work on the planet I'll have them do exactly that.

A relic from those that came before. Of course we will weaponize it.

It matters not what the Precursors desired, only that our purpose be accomplished.

My cheap constructor is in position so our first starbase is built, by outfitting it with an economic ring it will boost the planets in range.

A few weapons won't hurt, us that is.

The starbase has increased the range our ships can travel, but it's still not enough.

So close, yet so far as well.

Research completed, while weapons are tempting, we need to increase our range.

Sometimes I regret programming my assistant to be so expressive.

I have gained enough Ideology to unlock a trait. While the boost to morale is useless, the ideology generated isn't.

This will help with unlocking other traits.