Carriers can we please make carriers only work with the last hull design they are ungodly overpowered in the current state.
Also could we add a hull design at the end of the tech tree that allows carriers and make their maintenance fees high.
Carriers are impressive weapons but they should be expensive to maintain.
Another partial fix would be to make their fighters weapons lock with the technology they were built with. So the fighters don’t unlock new technologies as the game progresses because that is straight up bullshit.
The best solution would be to make them work like kinda like Starcraft where you had to build and stock interceptors this would immediately fix them and no further steps would need to be taken.
One carrier group shouldn’t be able to win the game.
- Ships should get promotions instead of just having their health increased Yah it’s a straight steal from civ but it makes sense a ship being patched up wouldn’t become more durable but it’s crew would get better at manning the guns and targeting. Maybe a promotion of independent guns as the final upgrade and the ship targets multiple enemies at the same time
- Please think about including a black market that could be accessed by any government but had overly inflated prices so it wouldn’t be used unless it had to be used. Either 4X or 10x the regular market.
- Could be please ensure there are missions to acquire all resource types. Nothing like figuring out 250 turns in you are basically fucked.
3 out of 4 of these are really low hanging fruit and would make players overall very happy.
Anyone disagree with any of these? Except how difficult programming 2 would be.