Galactic Civilizations III: Fall 2018 updates

Posted on Saturday, September 15, 2018

Cross-posted from Steam.

First off, let me begin by saying that I'm very sad that Summer is nearly over.

Second, as many of you know, all of the Stardock game teams have been focused on getting Star Control: Origins prepped and ready for release next week.

There's a lot of really cool "stuff" in there that we will be bringing over to Galactic Civilizations. And this stuff will be part of a FREE update series this Fall.

Here are a few of the things we expect to have out to you this Fall:

1. Updated battle scenes. This is purely cosmetic but it doesn't make sense to not bring over some of the cool effects tech we developed to make ship combat more visually interesting.

2. General user interface improvements. This is mainly going to be making the UI just...better. We're not going to throw out what we have but rather make it a bit more accessible.

3. VO. There will likely be some voice over (optional) added in along with some advisor tech added.

4. Balance. Balance. Balance. We're going to cheat on this a little bit. Rather than try to retcon balance, we are going to have more civilization customization features that allow players to customize the gameplay they want through their custom civs.

For example, farming and food production. If implemented under the new system, you'd be able to customize how food was produced via your civ rather than a game-wide change.

Stay tuned!