News

Galactic Civilizations III v3.02 (Released 5/21)

Posted on Tuesday, May 8, 2018

Hello everyone!
We have for you another patch for bugs and added another advisor message to help new players with the game. Please read below for information:

Updates

  • Added a new adviser popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet.
  • Fixed an issue where colony list would flicker after multiple invasions
  • Fix to keep players from queuing up trades through the first contact dialog and confusing the game about trade partners.
  • Increased the max player count for ludicrous map size to 100.
  • Fixed an AI issue that allowed freighters to go way beyond their normal range
  • Fixed an issue where you couldn't upgrade Hydroponic Farms
  • Removed references to the non-existent "monument" achievement
  • Added the ability to trade from the first contact dialog
  • Removed a merciless text dialog form the benevolent trade message
  • Crash fixes
  • Fixed a rare bug where if an AI surrenders to another AI, and then that AI also surrenders to you. (confused? yes so were we!)
  • Fixed an issue that caused the Advanced Colony Capital to provide less Morale than the building it upgraded from.
  • Fixed an issue where Uncommon nebulas in map setup produced too many nebulas
  • Fixed an issue keeping the Quantum Power Plant from being build-able
  • Fixed an issue blocking the Embassy if you built another Diplomatic Building
  • Fixed an issue blocking the bank if you built another financial building 
  • Fixed an issue blocking the Labor Mission if you built another labor building
  • Fixed an issue causing the Tourist Haven to block other tourism improvements