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Help with Food + Mining Please

Posted on Friday, March 16, 2018

Hello

1) I'm back and playing again for the first time in a while.  I noticed my populations are hitting caps.  Then I noticed cities.  So, it looks like the population has a base cap, which can be increased by cities (and other improvements?), as well as a max cap based on planet quality.  Is this correct?

 

2) Food production is now a soft cap on population?  You need X amount of food to reach your current population cap?  I missed the food outsourcing patch, or whatever it was, but food isn't redistributed from one planet to another?  Or is it?  And 1 population = 1 raw production, or no?

 

3) Starbases with a mining ring now collect .2 of a nearby resource per turn?  As opposed to a static +1?  So if I build a city, I haven't permanently lost that resource?  Are cities worth it?  Or are their later improvements I should wait for?  Maybe some tech-tree specific ones that I can trade for?

 

I'm probably going to buy all of the DLC after Snathi today, except the Crusade xpac.  It looks to me like Crusade might still be pretty buggy, and I noticed a post about everything being revealed from turn 1.  Does this mean no fog of war or something?  Does it have turn speed issues?  Are the citizens cool?

 

4) Is the wiki still up to date as far as fleet roles and targeting assignments, etc.?

 

Thanks in advance.

 

edit: small thing... I saw that 0 population colonizers can no longer found a colony... so the 3 constructors from pragmatic, can you just swing them by a planet, put them in orbit, then eject with a minimal population?

 

edit 2: when I hover over my civ's total credits, it says -0.4 per turn or something like that.  But that is not my actual income, according to my economics page.  Is that -.4 from tourism or something?  Or a bug?