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ShipyardDefs.xml - not moddable?

Posted on Tuesday, March 6, 2018

Hi,

i tried to add a second shipyard specialized in strategic repair(rate). But it seems like changes to ShipyardDefs.xml have no effect? No higher repair rate, tried then to change other values like HitPointsCap or PointDefense nothing worked. Only one value seems to take effect: Multiplied the ManufacturingCost value this works fine!

Are the other values for shipyards hardcoded and not changeable?

Thanks in advance

Bigfish