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Resources distribution in Crusade 2.6

Posted on Monday, October 9, 2017

 I hope this will help rebalance the resources in the game

               
Name ID Name Effect Adj. Bonus Improvments Missions Starbase modules Unit promotion
Artocarpus Viriles ArtocarpusViriles Growth +5% +2 Adjacent Population 4 1 1 3
Aurorus Arboretum AurorusArboretum Tourism Income +5% +2 Adjacent Influence 6 1 1 1
Crystallized Elerium CrystallizedElerium Shield Strength +5% +2 Adjacent Military 0 0 0 0
Epimetheus Pollen EpimetheusPollen Ship Range +5% +2 Adjacent Military 4 0 0 2
Harmony Crystals HarmonyCrystals Morale +1 +2 Adjacent Approval 2 1 3 2
Helios Ore HeliosOre Capacity +5% +2 Adjacent Military 2 0 2 2
Silicates HyperSilicates Research +5% +2 Adjacent Research 0 2 6 0
Monsatium MonsatiumDeposit Food +1 +2 Adjacent Population 9 1 0 0
Precursor Nanites PrecursorNanites Manufacturing +5% +2 Adjacent Manufacturing 3 1 1 2
Prometheus Stone PrometheusStone Moves +5% +2 Adjacent Military 0 0 0 0
Snuggler Colony SnugglerColony Influence Growth +5% +2 Adjacent Influence 2 1 5 3
Techapod TechapodHive Maintenance -5% +2 Adjacent Manufacturing 10 0 1 1
Thulium Catalyst ThuliumCatalyst Sensor Range +5% +2 Adjacent Research 0 0 0 0
Arnor Spice UltraSpice Gross Income +5% +2 Adjacent Wealth 19 1 3 2
Xanthium XanthiumDeposit Hit Points +5% +2 Adjacent Military 5 1 4 2

 

Galactic resources              
Name (Rarity) Icon Function   Improvements Missions Ship components Starbase modules
Durantium (1)   Kinetic weapons, armor, manufacturing buildings.   23 3 14 35
Elerium (5)   Beam weapons, shields, military buildings.   7 0 17 32
Antimatter (4)   Missile weapons, point defenses, Antimatter Plant.   5 0 15 21
Promethion (3)   Engines, life support systems, population buildings.   20 4 9 30
Thulium (2)   Sensors and research buildings.   0 0 15 17