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Crusades v2.5 Guide to Improvements, Ship Components, and Starbase Modules

Posted on Saturday, September 23, 2017

I extracted these from the XML definitions. Note that the values are different for the base game!

 

Galactic Wonders

Wealth

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Galactic Stock Exchange   Galactic Stock Market 1000   100.0% Global Income 5.0% Global Income 3 Wealth Indestructible 
Galactic Bazar   Trade Masters 2000
1 Elerium
1 Ultra Spice
  25.0% Global Trade Route Value 1.0% Global Trade Route Value 2 Wealth
2 Tourism
Indestructible 
Galactic Showcase   Marketing 400
2 Techapod Hive
  50.0% Global Influence
50.0% Global Income
1.0% Global Income
1.0% Influence
1 Wealth
1 Influence
Indestructible 

Influence

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Cultural Beacon   Cultural Domination 1400 1 20.0% Global Influence
1 Influence
1 Influence 3 Influence Indestructible 
Galactic Council   Translator
Race Trait: Diplomatic
90 1 1 Influence
Grants Diplomat
1 Influence 4 Influence Indestructible 
Krynniac Sanctuary   The Order 341 1 25.0% Morale
25.0% Influence
25.0% Tourism
1 Morale
1.0% Global Influence
1.0% Global Tourism
4 Approval
4 Influence
4 Tourism
Indestructible 

Production

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Singularity Power Plant   Industrial Expertise 1000
25 Durantium
25 Elerium
10 Antimatter
5 33.0% Production
5.0% Global Social Production
2.5% Global Production 3 Production Indestructible 
Antimatter Power Plant   Resource Processing 150
5 Antimatter
1     5 Research
5 Approval
5 Population
5 Production
5 Influence
5 Tourism
5 Wealth
Indestructible 

Research

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Omega Research Center   Deeper Knowledge 600
9 Promethion
1 25.0% Global Research 2.5% Global Research 4 Research Indestructible 
Hyper Space Project   Artificial Gravity 150
1 Antimatter
  1 Global Moves Cap   3 Research Indestructible 
Eyes Of Universe   Interstellar Travel
Race Trait: NOT Campaign Resources
75
1 Promethion
  ShowStartingPositions   3 Research Indestructible 
Brindles Observatory   Planetary Improvement
Race Trait: NOT Campaign Resources
75
1 Elerium
  SpawnPlanetNearUs   3 Research Indestructible 
Galactic Intelligence Agency   Translator
NOT Embassy
240
1 Epimetheus Pollen
1 1 Diplomacy
Grants Agent
1 Influence 1 Influence
1 Wealth
1 Tourism
Indestructible 

Approval

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Virtual World   Contentment
Race Trait: NOT Amphibious
1200
1 Aurorus Arboretum
1 Promethion
1 Ultra Spice
1 20.0% Global Morale 1 Global Morale 2 Approval
2 Influence
2 Tourism
Indestructible 
Shrine of Tandis   Xeno Entertainment
Race Trait: Certain
227
1 Ultra Spice
1 3 Global Morale
25.0% Influence
25.0% Tourism
1 Morale
1.0% Global Influence
1.0% Global Tourism
1 Approval
1 Influence
1 Tourism
Indestructible 

Military

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Strategic Command   Militarization 150   Grants General     Indestructible 

Tourism

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Restaurant Eternity   Homage 1000
3 Aurorus Arboretum
3 Artocarpus Viriles
1 10.0% Global Tourism
1 Tourism
1.0% Global Tourism 3 Tourism
3 Wealth
3 Influence
Indestructible 

Population

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Kimbreys Refuge   Resource Exploitation
Race Trait: NOT Campaign Resources
150
1 Monsatium Deposit
  4 Food 1 Food 3 Population Indestructible 

Player Wonders

Wealth

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Central Bank   Colonization
Race Trait: NOT Synthetic Life
64   100.0% Income 0.3 Income 2 Wealth Indestructible 
Bank   Interstellar Banking
NOT Bank
200   20.0% Income 5.0% Income 2 Wealth Indestructible 
Financial Capital   Xeno Economics 500
1 Aurorus Arboretum
  100.0% Income
25.0% Influence
5.0% Income 3 Wealth Indestructible 
Trade Capital   Interstellar Trade
Race Trait: Entrepreneurs
400   100.0% Trade Route Value
25.0% Influence
5.0% Trade Route Value 3 Wealth
3 Tourism
 
Citadel of Revenue   Ideology: Greed Trait3 250 1 0.1 Malevolent
25.0% Income
1.0% Income 2 Wealth Indestructible 

Production

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Manufacturing Capital   Advanced Construction 600
10 Durantium
25 Antimatter
5 25.0% Production 2.5% Production 3 Production Indestructible 

Influence

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Embassy   Diplomacy
NOT Embassy
500 1 5 Influence 1 Influence 1 Influence
1 Wealth
1 Tourism
Indestructible 
Diplomatic District   Interstellar Alliances 700 1 5 Influence 1 Influence 2 Influence
2 Wealth
2 Tourism
Indestructible 
Diplomatic Ministry   Eminence 1200 1 5 Influence 1 Influence 3 Influence
3 Wealth
3 Tourism
Indestructible 
Assimilation Foundation   Cultural Assimilation 900 1 25.0% Global Influence
1 Influence
1 Influence 3 Influence Indestructible 
Krynniac Ministry   The Path 227 1 15.0% Morale
15.0% Influence
15.0% Tourism
1 Morale
1.0% Influence
1.0% Tourism
3 Approval
3 Influence
3 Tourism
 
Arbitration Center   Ideology: Negotiator Trait3 250 1 0.1 Pragmatic
20.0% Influence
20.0% Tourism
1.0% Influence
10.0% Tourism
2 Wealth
2 Influence
2 Tourism
Indestructible 

Research

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Computer Core   Colonization
Race Trait: NOT Synthetic Life
24   1 Research 0.3 Research 1 Research Indestructible 
Galactic Mainframe   Xeno Experimentation
Race Trait: NOT Synthetic Life
NOT Civilization Capital
90   1 Research 0.3 Research 1 Research Indestructible 
Discovery Sphere   Research Matrix
Race Trait: NOT Zealots
600
5 Promethion
5 15.0% Research 2.5% Research 1 Research Indestructible 
Technological Capital   Xeno Research
Race Trait: NOT Zealots
500
10 Promethion
  50.0% Research
25.0% Influence
10.0% Research
5.0% Influence
3 Research Indestructible 
Research Cloisters   Deeper Knowledge
NOT Research Cloisters
900
10 Promethion
1 10.0% Global Research 2.5% Research
5.0% Influence
3 Research Indestructible 
Quantum Research Foundation Research Cloisters Quantum Understanding 1000
20 Promethion
1 20.0% Global Research 2.5% Research
5.0% Influence
3 Research Indestructible 
Ascension Gate   Beyond Mortality 2000
20 Promethion
1 100.0% Research 2.5% Research
5.0% Influence
4 Research Indestructible 
Hyperion Matrix   Xeno Research
Race Trait: Knowledgeable
Race Trait: NOT Knowledgeable
341
50 Promethion
1 25.0% Global Research 1.0% Research 5 Research Indestructible 
Precursor Archive   Xeno Research
Race Trait: Adaptable
100
1 Promethion
1 25.0% Research 1.0% Research 3 Research  
Temple of Enlightenment   Ideology: Enlightenment Trait3 250 1 0.2 Benevolent
33.0% Research
1.0% Research 3 Research Indestructible 

Approval

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Entertainment Capital   Xeno Entertainment
Race Trait: NOT Synthetic Life
151
1 Harmony Crystals
1 25.0% Global Morale
25.0% Influence
1 Morale 3 Approval
3 Influence
3 Tourism
Indestructible 
Shrine of the Mithrilar   Contentment
Race Trait: Certain
151
1 Ultra Spice
1 5 Morale
15.0% Influence
15.0% Tourism
1 Morale
1.0% Influence
1.0% Tourism
1 Approval
1 Influence
1 Tourism
Indestructible 
Dream Conclave   Cultural Influence
Race Trait: Xenophobic
151
5 Ultra Spice
5 Promethion
  10.0% Global Morale
25.0% Influence
25.0% Research
1 Morale 3 Approval
3 Influence
3 Research
 
Elevation Foundation   Ideology: Affinity Trait1 250 1 0.1 Benevolent
25.0% Morale
1 Morale 2 Influence
2 Approval
2 Tourism
Indestructible 

Military

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Hyperion Sensor System   Stellar Cartography
Race Trait: Starfaring
151 1 1 Helios Ore Income
10.0% Sensor Power
10.0% Sensor Power 1 Military Indestructible 
Hyperion Logistics System   Interstellar Logistics
Race Trait: Starfaring
750
1 Durantium
1 1 Helios Ore Income
-1 Logistics
1 Logistics Cap 1 Military Indestructible 
Hyperion Shrinker   Zero Gravity Construction
Race Trait: Starfaring
480
1 Durantium
1 10.0% Global Mass Cap
1 Helios Ore Income
1.0% Global Mass Cap 1 Military Indestructible 
Hyperion Supply System   Life Support
Race Trait: Starfaring
390
1 Durantium
1 1 Helios Ore Income
10.0% Ship Range
5.0% Ship Range 1 Military Indestructible 
Hyperion Shipyard   Stellar Forge
Race Trait: Starfaring
303
1 Durantium
1 1 Helios Ore Income
5 Hit Points Cap
1 Hit Points Cap 1 Military Indestructible 
Navigation Center   Interstellar Navigation 135
1 Techapod Hive
1 2 Global Moves Cap 0.5 Global Moves Cap 1 Social Production
1 Influence
Indestructible 
Galactic Navigation Network   Navagation Network 202
2 Techapod Hive
1 3 Global Moves Cap 0.5 Global Moves Cap 2 Social Production
2 Influence
Indestructible 
Galactic Navigators Guild   Navigational Expertise 303
4 Techapod Hive
1 4 Global Moves Cap 0.5 Global Moves Cap 3 Social Production
3 Influence
Indestructible 

Social Production

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Death Furnace   Ideology: Motivation Trait4 250 1 0.2 Malevolent
10.0% Production Points
1.0% Production 3 Social Production
3 Research
Indestructible 

Terraforming

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Aquatic Biospheres1   Race Trait: Amphibious 151   Terraform: 0% Land Minimum     Indestructible 
Aquatic Biospheres2   Race Trait: Amphibious 151   Terraform: 0% Land Minimum     Indestructible 

Improvements

Influence

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Admin Center   Translator
Race Trait: NOT Silicon Based Life
32
1 Food
1 1 Administration 1 Influence 1 Influence Indestructible 
Consulate   Translator 75 1 1 Influence 1 Influence 1 Influence  
Cultural Center Consulate Cultural Influence 200 1 20.0% Influence
1 Influence
1 Influence 1 Influence  
Outreach Center Cultural Center Cultural Outreach 300 1 33.0% Influence
1 Influence
1 Influence 1 Influence  
Emigration Center Outreach Center Stellar Emigration 400 1 50.0% Influence
1 Influence
1 Influence 2 Influence  
Krynn Consulate   Conversion 30
1 Xanthium Deposit
1 25.0% Morale
0.2 Influence
1 Morale
1.0% Influence
1 Approval
1 Influence
Colony Unique 
Indestructible 
Krynniac Temple   The Path 45 1 2 Morale
0.1 Influence
1 Morale
1.0% Influence
1 Approval
1 Influence
 
Krynniac Mission Krynniac Temple The Calling 67 1 4 Morale
0.2 Influence
1 Morale
1.0% Influence
1 Approval
1 Influence
 
Krynniac Order Krynniac Mission The Order 101 1 6 Morale
0.3 Influence
1 Morale
1.0% Influence
1 Approval
1 Influence
 
Krynniac Oracle   The Way 151 1 10.0% Morale
10.0% Influence
1 Morale
1.0% Influence
2 Approval
2 Influence
Colony Unique 
Xeno Anthropology   Xeno Anthropology
NOT Future Studies
30 1 0.1 Diplomacy
0.1 Influence
1.0% Influence 1 Tourism
1 Influence
1 Wealth
1 Approval
Colony Unique 
Universal Outreach Xeno Anthropology Universal Outreach 67 1 0.1 Diplomacy
0.2 Influence
1.0% Influence 2 Tourism
2 Influence
2 Wealth
2 Approval
Colony Unique 
Future Studies Universal Outreach Future Studies 151 1 0.1 Diplomacy
0.3 Influence
1.0% Influence 3 Tourism
3 Influence
3 Wealth
3 Approval
Colony Unique 
Missionary Center   Ideology: Prominence Trait1 250 1 0.1 Benevolent
25.0% Influence
0.5 Influence 2 Influence
2 Approval
2 Tourism
Colony Unique 
Indestructible 

Durational Project

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Generate Propaganda   Xeno Combat Techniques
Race Trait: Synthetic Life
200   25 Influence      
Strip Mine   Xeno Manufacturing
Race Trait: Synthetic Life
50   25 Credits      
Manufacture Life   Resource Exploitation
Race Trait: Synthetic Life
20
1 Durantium
  1 Population      
Aid Economy   Xeno Commerce 200   50 Credits      
Aid Research     200   25 Research Points      
Recruit Citizen   Galactic Governance 5000   Grants Citizen      
Recruit Scientist Discovery Sphere   2500   Grants Scientist      
Recruit Spy   Interstellar Surveillance 1500   Grants Agent      
Recruit Entrepreneur Restaurant Eternity   1500   Grants Entrepreneur      
Train Diplomat Cultural Beacon   1500   Grants Diplomat      
Train Legion Military Acadamy   750   AwardSpecificResource      
Station Garrison Project   Planetary Invasion 50   1 Legions Available
1 Garrisons
     

Wealth

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Rare Metal Extractor   Resource Processing
Race Trait: Synthetic Life
40 1 25.0% Income 0.3 Income 1 Research Colony Unique 
Indestructible 
Market Center   Torian Xeno Commerce
Race Trait: NOT Synthetic Life
50   10.0% Income 5.0% Income 1 Wealth  
Shopping Center Market Center Economic Efficiency
Race Trait: NOT Synthetic Life
200   15.0% Income 5.0% Income 1 Wealth  
Banking Sector   Financial Sectors 101 1 50.0% Income 1.0% Income 3 Wealth Colony Unique 
Indestructible 
Financial Sector   Financial Sectors 400   50.0% Income 5.0% Income 4 Wealth Colony Unique 
Trade Post   Interstellar Trade
Race Trait: Entrepreneurs
NOT Customs Office
45   10.0% Trade Route Value 5.0% Trade Route Value 1 Wealth
1 Tourism
Colony Unique 
Trade Center Trade Post Galactic Trade
Race Trait: Entrepreneurs
200   25.0% Trade Route Value 5.0% Trade Route Value 1 Wealth
1 Tourism
Colony Unique 
Customs Office Trade Center Galactic Facilitation 500   50.0% Trade Route Value 5.0% Trade Route Value 1 Wealth
1 Tourism
Colony Unique 
Black Market   Black Market
Race Trait: Zealots
30 1 25.0% Income 1.0% Income 2 Wealth
2 Research
2 Social Production
Colony Unique 
Precursor Souvenirs   Interstellar Tourism
Race Trait: Certain
101
1 Ultra Spice
1 10.0% Income
10.0% Tourism
1.0% Income
1.0% Tourism
2 Wealth
2 Tourism
Colony Unique 
Indestructible 
Free Market   Economics 40
1 Helios Ore
  0.1 Influence
10.0% Income
1.0% Income
1.0% Influence
1 Wealth
1 Influence
Colony Unique 
Iridium Store   Marketing
NOT Iridium Center
45
1 Techapod Hive
  0.1 Influence
15.0% Income
1.0% Income
1.0% Influence
1 Wealth
1 Influence
Colony Unique 
Indestructible 
Iridium Center Iridium Store Interstellar Commerce 100
2 Techapod Hive
  0.15 Influence
20.0% Income
1.0% Income
1.0% Influence
2 Wealth
2 Influence
Colony Unique 
Indestructible 
Iridium World Iridium Center Marketing Masters 200
2 Techapod Hive
  0.5 Influence
25.0% Income
1.0% Income
1.0% Influence
3 Wealth
3 Influence
Colony Unique 
Indestructible 
Enforcement Temple   Shadow Enforcers
Race Trait: Devout
45 1 25.0% Income 1.0% Income 3 Wealth Colony Unique 
Indestructible 
Shadow Temple   The Path of Shadows
Race Trait: Devout
45 1 0.5 Diplomacy   2 Approval
2 Influence
Colony Unique 
Indestructible 

Terraforming

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Planetary Adapter   Planetary Improvement
Race Trait: Synthetic Life
55   Terraform: 35% Land Minimum     Colony Unique 
Indestructible 
Planetary Upgrade   Torian Planetary Improvement 60   Terraform: 35% Land Minimum     Colony Unique 
Soil Engineering   Planet Utilization 90   Terraform: 30% Land Minimum     Colony Unique 
Terraforming Plant   Terraforming 120   Terraform: 25% Land Minimum     Colony Unique 
Habitat Improvement Plant   Habitat Improvement 150   Terraform: 20% Land Minimum     Colony Unique 
Resequencing Station   Soil Reclamation 200   Terraform: 15% Land Minimum     Colony Unique 
Biospheres   Environmental Resequencing 250   Terraform: 0% Land Minimum     Colony Unique 
Biosphere Manipulator   Terraforming
Race Trait: Ancient
360   Terraform: 0% Land Minimum     Colony Unique 
Indestructible 
Universal Soil Adapter   Universal Soil Adaptation 151   Terraform: 0% Land Minimum     Colony Unique 
Aquatic Biospheres3   Race Trait: Amphibious 151   Terraform: 0% Land Minimum     Colony Unique 
Indestructible 

Production

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Yor Resource Extractor   Colonization
Race Trait: Synthetic Life
40 1 2 Production 0.3 Social Production 1 Social Production Colony Unique 
Indestructible 
Space Elevator   Colonization
Race Trait: NOT Synthetic Life
20 1 1 Production 0.3 Production 1 Production Colony Unique 
Basic Factory   Resource Exploitation
Race Trait: NOT Synthetic Life
50   5.0% Production 2.5% Production 1 Production  
Xeno Factory Basic Factory Xeno Manufacturing
Race Trait: NOT Synthetic Life
100   10.0% Production 2.5% Production 1 Production  
Mega Factory Xeno Factory Xeno Industrialization
Race Trait: NOT Synthetic Life
200
2 Durantium
1 12.5% Production 2.5% Production 1 Production  
Manufacturing Center Mega Factory Advanced Construction
Race Trait: NOT Synthetic Life
250
4 Durantium
1 15.0% Production 2.5% Production 1 Production  
Industrial Sector Manufacturing Center Industrial Expertise
Race Trait: NOT Synthetic Life
500
8 Durantium
2 20.0% Production 2.5% Production 1 Production  
Fusion Power Plant   Advanced Construction
NOT Quantum Power Plant
200
10 Antimatter
1 25.0% Production 2.5% Production 3 Production Colony Unique 
Indestructible 
Quantum Power Plant Fusion Power Plant Industrial Expertise
NOT Fusion Power Plant
151
10 Durantium
10 Elerium
5 30.0% Production
2.5% Global Social Production
2.5% Production 4 Production Colony Unique 
Indestructible 
Slave Camp Forced Labor Camp Xeno Manufacturing
Race Trait: Zealots
30   7.0% Production
1 Morale
1 Population Cap
2.5% Production
1 Population Cap
1 Production  
Slave Works Slave Camp Xeno Industrialization
Race Trait: Zealots
50   8.0% Production
1 Morale
1 Population Cap
2.5% Production
1 Population Cap
1 Production  
Devils Forge Slave Works Advanced Construction
Race Trait: Zealots
151
1 Durantium
  15.0% Production
1.0% Research
1 Population Cap
2.5% Production
1 Population Cap
1 Production  
Slave Pit   Xeno Industrialization
Race Trait: Zealots
NOT Slave Factory
50
2 Durantium
  16.0% Production
5.0% Research
1 Population Cap
1 Morale
2.5% Production
1.0% Research
1.0% Food
2 Production
2 Research
2 Wealth
Colony Unique 
Slave Mill Slave Pit Advanced Construction
Race Trait: Zealots
101
3 Durantium
  17.0% Production
10.0% Research
1 Population Cap
1 Morale
2.5% Production
1.0% Research
1.0% Food
3 Production
3 Research
3 Wealth
Colony Unique 
Slave Factory Slave Mill Industrial Expertise
Race Trait: Zealots
151
4 Durantium
  20.0% Production
12.0% Research
1 Population Cap
1 Morale
2.5% Production
1.0% Research
1.0% Food
4 Production
4 Research
4 Wealth
Colony Unique 
Manufacturing Yor   Resource Exploitation
Race Trait: Synthetic Life
30 1 5.0% Production 0.01 Production 1 Production  
Manufacturing Collective Manufacturing Yor Xeno Manufacturing
Race Trait: Synthetic Life
45
1 Durantium
1 12.0% Production 1.0% Production 1 Production  
Industrial Collective Manufacturing Collective Xeno Industrialization
Race Trait: Synthetic Life
67
2 Durantium
1 15.0% Production 1.0% Production 1 Production  
Mechanized Collective Industrial Collective Advanced Construction
Race Trait: Synthetic Life
101
4 Durantium
1 17.5% Production 1.0% Production 1 Production  
Manufacturing Matrix Mechanized Collective Industrial Expertise
Race Trait: Synthetic Life
151
5 Durantium
1 20.0% Production 1.0% Production 1 Production  
Central Mine   Xeno Industrialization
Race Trait: Amphibious
50 1 1 Production Points 1 Production 2 Production Colony Unique 

Research

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Yor Research Chamber   Xeno Experimentation
Race Trait: Synthetic Life
40 1 1 Research 0.3 Research 1 Research Colony Unique 
Yor Main Frame   Colonization
Race Trait: Synthetic Life
16 1 1 Research 0.3 Research 1 Research Colony Unique 
Indestructible 
Research Laboratory   Colonization
Race Trait: Intuitive
35   10.0% Research 2.5% Research 1 Research Colony Unique 
Xeno Research Laboratory   Xeno Experimentation
Race Trait: NOT Amphibious
100 1 5.0% Research 2.5% Research 1 Research  
Research Institute Xeno Research Laboratory Institutional Research
Race Trait: NOT Amphibious
150
1 Promethion
1 7.5% Research 2.5% Research 1 Research  
Research Center Research Institute Research Centers
Race Trait: NOT Amphibious
200
2 Promethion
1 10.0% Research 2.5% Research 1 Research  
Research Academy Research Center Research Matrix
Race Trait: NOT Amphibious
400
3 Promethion
1.5 12.5% Research 2.5% Research 1 Research  
Innovation Complex   Nero Linking 300
8 Promethion
1 20.0% Research 2.5% Research 3 Research Colony Unique 
Research Chamber   Xeno Experimentation
Race Trait: Zealots
20 1 7.5% Research
1 Research
2.5% Research 1 Research  
Research Stockade Research Chamber Xeno Research
Race Trait: Zealots
60
1 Promethion
1 10.0% Research
1 Research
2.5% Research 1 Research  
Research Motivator Research Stockade Institutional Research
Race Trait: Zealots
132
1 Promethion
1 12.5% Research
1 Research
1.0% Research 1 Research  
Research Extractor Research Motivator Research Centers
Race Trait: Zealots
264
1 Promethion
1 15.0% Research
1 Research
1.0% Research 1 Research  
Research Amplifier Research Extractor Research Matrix
Race Trait: Zealots
576
1 Promethion
1 20.0% Research
1 Research
1.0% Research 1 Research  
Social Matrix   Xeon Mysticism
NOT Social Matrix
45
4 Ultra Spice
1 10.0% Production
10.0% Research
1.0% Research
1.0% Production
1 Production
1 Research
Colony Unique 
Indestructible 
Dark Energy Lab Social Matrix Dark Energey Reseach 101
4 Ultra Spice
1 15.0% Production
15.0% Research
1.0% Research
1.0% Production
1 Production
1 Research
Colony Unique 
Indestructible 
Research Yor   Resource Exploitation
Race Trait: Synthetic Life
75 1 5.0% Research 1.0% Research 1 Research
1 Military
 
Research Collective Research Yor Xeno Experimentation
Race Trait: Synthetic Life
90
1 Promethion
1 10.0% Research 1.0% Research 1 Research
1 Military
 
Research Array Research Collective Institutional Research
Race Trait: Synthetic Life
100
1 Promethion
1 12.5% Research 1.0% Research 1 Research
1 Military
 
Research Mind Research Array Research Centers
Race Trait: Synthetic Life
120
2 Promethion
1 15.0% Research 1.0% Research 1 Research
1 Military
 
Research Matrix Research Mind Integrated Research
Race Trait: Synthetic Life
200
4 Promethion
1 20.0% Research 1.0% Research 1 Research
1 Military
 
Learning Center   Xeno Experimentation
Race Trait: Amphibious
30 1 5.0% Research 1 Research 1 Research  
School Learning Center Institutional Research
Race Trait: Amphibious
50 1 7.0% Research 1 Research 1 Research  
University School Research Centers
Race Trait: Amphibious
67
1 Promethion
1 12.5% Research 1 Research 1 Research  
City of Learning University Integrated Research
Race Trait: Amphibious
101
3 Promethion
1 20.0% Research 1 Research 1 Research  
Research Commune City of Learning Research Matrix
Race Trait: Amphibious
151
5 Promethion
1 30.0% Research 1 Research 1 Research  

Approval

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Entertainment Center   Xeno Commerce
Race Trait: NOT Amphibious
30 1 1 Morale 1 Morale 1 Approval  
Entertainment Network Entertainment Center Xeno Entertainment
Race Trait: NOT Amphibious
90
1 Ultra Spice
1 2 Morale 1 Morale 1 Approval  
Stadium Entertainment Network Population Diversion
Race Trait: NOT Amphibious
150 1 3 Morale 1 Morale 1 Approval  
Mega Resort Stadium Superior Recreation
Race Trait: NOT Amphibious
500
1 Aurorus Arboretum
1 Ultra Spice
1 25.0% Morale 1 Morale 3 Approval Colony Unique 
Indestructible 
Fighting Pit   Xeno Entertainment
Race Trait: Zealots
33 1 2 Morale 1 Morale 1 Approval
1 Influence
 
Arena Fighting Pit Population Diversion
Race Trait: Zealots
90
4 Epimetheus Pollen
1 3 Morale 1 Morale 1 Approval
1 Influence
 
Slaughtertorium Arena Superior Recreation
Race Trait: Zealots
87
4 Epimetheus Pollen
1 4 Morale 1 Morale 1 Approval
1 Influence
 
Hunting Grounds Slaughtertorium Contentment
Race Trait: Zealots
141
4 Epimetheus Pollen
1 5 Morale 1 Morale 1 Approval
1 Influence
 
Healing Pools   Xeno Commerce
Race Trait: Certain
66 1 1 Morale 1 Morale 1 Approval
1 Influence
 
Meditation Center Healing Pools Xeno Entertainment
Race Trait: Certain
66
1 Ultra Spice
1 2 Morale 1 Morale 1 Approval
1 Influence
 
Communion Shrine Meditation Center Population Diversion
Race Trait: Certain
66
1 Ultra Spice
1 3 Morale 1 Morale 1 Approval
1 Influence
 
Drathian Temple   Superior Recreation
Race Trait: Certain
66
1 Ultra Spice
1 4 Morale 1 Morale 2 Approval
2 Influence
Colony Unique 
Indestructible 
Hotsprings   Planetary Improvement
Race Trait: Amphibious
37   2 Morale 1 Morale 1 Research
1 Approval
1 Population
1 Production
1 Influence
1 Tourism
1 Wealth
 
Healing Water Hotsprings Population Diversion
Race Trait: Amphibious
56   3 Morale 1 Morale 1 Research
1 Approval
1 Population
1 Production
1 Influence
1 Tourism
1 Wealth
 
Wealness Falls Healing Water Superior Recreation
Race Trait: Amphibious
84
1 Artocarpus Viriles
  4 Morale 1 Morale 1 Research
1 Approval
1 Population
1 Production
1 Influence
1 Tourism
1 Wealth
 
Cleansing Tide Wealness Falls Contentment
Race Trait: Amphibious
126
1 Artocarpus Viriles
  5 Morale 1 Morale 1 Research
1 Approval
1 Population
1 Production
1 Influence
1 Tourism
1 Wealth
 
Intimidation Center   Ideology: Motivation Trait1 250 1 0.1 Malevolent
20.0% Morale
10.0% Morale 2 Approval Colony Unique 
Indestructible 

Military

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Starport   Colonization
Sponsoring shipyard
Race Trait: NOT Synthetic Life
38   2 Military 0.3 Military 1 Military Colony Unique 
Planetary Dome Planetary Defense System Planetary Defense Dome 300
1 Xanthium Deposit
1 0.5 Planetary Defense 0.01 Planetary Defense 3 Military Colony Unique 
Military Acadamy   Planetary Invasion 75 1 0.25 Resistance Bonus 0.01 Resistance Bonus 1 Military Colony Unique 
Orbital Defense Platform   Orbital Defence Platform 330
1 Xanthium Deposit
1 3 Interceptor Fighters Cap
1 Helios Ore Income
1 Interceptor Fighters Cap 1 Military Colony Unique 
Garrison   Xeno Combat Techniques
Race Trait: Zealots
150 1 0.5 Resistance Bonus 1.0% Military
0.01 Resistance Bonus
1 Military Colony Unique 
Champions Temple   Defensive Meditation
Race Trait: Ancient
67 1 0.25 Resistance Bonus 0.01 Resistance Bonus 1 Military Colony Unique 
Indestructible 
Temple of Valor   Temple of Valor 202
1 Xanthium Deposit
2 0.25 Planetary Defense
0.25 Resistance Bonus
0.5 Planetary Defense
0.01 Resistance Bonus
2 Social Production
2 Influence
2 Military
Colony Unique 
Indestructible 
Stellar Forge   Stellar Forge 273
1 Xanthium Deposit
  10.0% Hit Points Cap
-10.0% Maintenance
  1 Social Production
1 Military
1 Research
Colony Unique 
Indestructible 
Preparedness Center   Ideology: Vigilant Trait1 250 1 0.1 Pragmatic
0.1 Resistance Bonus
0.01 Resistance Bonus 2 Military
2 Approval
Colony Unique 
Indestructible 

Social Production

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Xeno Deep Core Mine   Colonization
Race Trait: NOT Synthetic Life
NOT Civilization Capital
32   2 Social Production 0.3 Social Production 1 Production Colony Unique 
Work Camp   Colonization
Race Trait: Zealots
20   5.0% Production
1 Morale
1 Population Cap
1.0% Production
1 Population Cap
1 Production  
Forced Labor Camp Work Camp Resource Exploitation
Race Trait: Zealots
25   5.0% Production
1 Morale
1 Population Cap
2.5% Production
1 Population Cap
1 Production  
Coordination Temple   Coordination Temple
Race Trait: Patriotic
NOT Labor Oracle
45
2 Techapod Hive
1     2 Research
2 Approval
2 Population
2 Production
2 Influence
2 Tourism
2 Wealth
Colony Unique 
Indestructible 
Labor Mission Coordination Temple Labor Mission
Race Trait: Patriotic
NOT Labor Oracle
101
4 Techapod Hive
1     3 Research
3 Approval
3 Population
3 Production
3 Influence
3 Tourism
3 Wealth
Colony Unique 
Labor Oracle Labor Mission Labor Oracle
Race Trait: Patriotic
NOT Labor Oracle
227
8 Techapod Hive
1     4 Research
4 Approval
4 Population
4 Production
4 Influence
4 Tourism
4 Wealth
Colony Unique 
Molecular Fabricatorc   Molecular Fabrication 25   5.0% Production
5.0% Research
1.0% Production 2 Production
2 Research
2 Population
Colony Unique 
Industrial Replicator Molecular Fabricatorc Industrial Replication 76
1 Promethion
1 Durantium
1 10.0% Production
10.0% Research
1.0% Production 3 Production
3 Research
3 Population
Colony Unique 
Weather Control Center   Weather Control
Race Trait: Vigilant
NOT Weather Control Zenith
202
10 Precursor Nanites
-0.15 15.0% Production Points
15.0% Morale
0.5 Morale 1 Research
1 Approval
1 Population
1 Production
1 Influence
1 Tourism
1 Wealth
Colony Unique 
Indestructible 
Weather Control Zenith Weather Control Center Weather Control Zenith
Race Trait: Vigilant
303
20 Precursor Nanites
-0.3 30.0% Production Points
30.0% Morale
0.5 Morale 2 Research
2 Approval
2 Population
1 Production
2 Influence
2 Tourism
2 Wealth
Colony Unique 
Indestructible 

Tourism

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Port of Call   Krynn Tourism
NOT Tourist Destination
32 1 1 Tourism 1 Tourism 1 Tourism
1 Wealth
1 Influence
Colony Unique 
Tourist Haven Port of Call Galactic Cruse Lines 202
1 Aurorus Arboretum
1 10.0% Tourism
1 Tourism
1.0% Tourism 2 Tourism
1 Wealth
1 Influence
Colony Unique 
Tourist Destination Tourist Haven Wonders of the Galaxy 300
2 Aurorus Arboretum
1 20.0% Tourism
1 Tourism
1.0% Tourism 3 Tourism
1 Wealth
1 Influence
Colony Unique 

Special

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Colony Capital   Tech Tree     0.1 Resistance Bonus
1 Production Points
1 Morale
1 Influence
3 Population Cap
8 Sensor Power
  1 Research
1 Wealth
1 Production
1 Influence
Colony Unique 
Indestructible 
Civilization Capital   Tech Tree     0.5 Resistance Bonus
1 Production Points
2 Morale
3 Influence
5 Population Cap
12 Sensor Power
  1 Production
1 Research
1 Influence
1 Wealth
Colony Unique 
Indestructible 

Population

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Xeno Farm   Planetary Improvement
Race Trait: NOT Silicon Based Life
30   1 Food 0.3 Food 1 Population  
Adaptive Farm Xeno Farm Novel Harvesting
Race Trait: NOT Silicon Based Life
45
1 Elerium
1 Monsatium Deposit
1 2 Food 0.3 Food 1 Population  
Intensive Farm Adaptive Farm Intensive Farming
Race Trait: NOT Silicon Based Life
67
2 Elerium
2 Monsatium Deposit
1 3 Food 0.3 Food 1 Population  
Lossless Farm Intensive Farm Lossless Farming
Race Trait: NOT Silicon Based Life
101
3 Elerium
3 Monsatium Deposit
1 4 Food 0.3 Food 1 Population  
City   Torian Planetary Improvement
Race Trait: NOT Silicon Based Life
67
4 Food
1 3 Population Cap 0.5 Population Cap 1 Population
2 Research
2 Production
2 Wealth
2 Influence
 
Silicon City   Race Trait: Silicon Based Life
Race Trait: NOT Carbon Based Life
67
5 Durantium
1 3 Population Cap 0.5 Population Cap 1 Population
2 Research
2 Production
2 Wealth
2 Influence
 
Food Distribution   Food Distribution
Race Trait: NOT Silicon Based Life
NOT Food Distribution
67 1 10.0% Food 10.0% Food 2 Population Colony Unique 
Xeno Irrigation Food Distribution Xeno Irrigation
Race Trait: NOT Silicon Based Life
101
1 Monsatium Deposit
1 25.0% Food 10.0% Food 2 Population Colony Unique 
Biomass Resequencer Xeno Irrigation Biomass Resequencing
Race Trait: NOT Silicon Based Life
151
1 Monsatium Deposit
1 50.0% Food 10.0% Food 2 Population Colony Unique 
Colonial Hospital   Torian Planetary Improvement
Race Trait: NOT Synthetic Life
NOT Replication Center
30   0.2 Growth 0.1 Growth 2 Population Colony Unique 
Indestructible 
Xeno Medical Center Colonial Hospital Xeno Biology
Race Trait: NOT Synthetic Life
45 1 50.0% Growth
0.2 Growth
0.1 Growth 2 Population Colony Unique 
Fertility Center Xeno Medical Center Population Enhancement
Race Trait: NOT Synthetic Life
67 1 100.0% Growth
0.2 Growth
0.1 Growth 2 Population Colony Unique 
Indestructible 
Replication Center Fertility Center Bio Replication
Race Trait: NOT Synthetic Life
101 1 150.0% Growth
0.2 Growth
0.1 Growth 2 Population Colony Unique 
Indestructible 
Slave Recycler   Slavering Recycling
Race Trait: Zealots
NOT Protein Resequencer
67 1 10.0% Food 1.0% Food 2 Population Colony Unique 
Protein Resequencer Slave Recycler Protein Resequencing
Race Trait: Zealots
101 1 20.0% Food 1.0% Food 3 Population Colony Unique 
Hydroponic Farm   Xeno Adaptation
Race Trait: Amphibious
37   3 Food 0.1 Food 1 Population  
Hydroponic Accelerator Hydroponic Farm Novel Harvesting
Race Trait: Amphibious
56
1 Monsatium Deposit
  4 Food 0.1 Food 1 Population  
Tired Hydroponic Farm Hydroponic Accelerator Intensive Farming
Race Trait: Amphibious
84
4 Monsatium Deposit
  5 Food 0.1 Food 1 Population  
Automated Hydroponic Farm Tired Hydroponic Farm Lossless Farming
Race Trait: Amphibious
126
10 Monsatium Deposit
  6 Food 0.1 Food 1 Population  
Birthing Pools   Xeno Commerce
Race Trait: Amphibious
30   15.0% Growth 1.0% Growth 1 Population Colony Unique