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Crusade Improvements Guide

Posted on Sunday, July 2, 2017

I couldn't find this information elsewhere, so I wrote a script to extract the effects of the improvements from DLC\EXP2_Crusade\Game\ImprovementDefs.xml into a readable form. Since this was done automatically, some of the names might be different from what you see in game, but the effects should be correct. I have the GOG version so this as done on Crusade v2.21. I did this both to create a reference, and to point out some weird aspects in the balance of the improvements. I'll include those thoughts after the tables.

 

Galactic Wonders

Wealth

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Galactic Stock Exchange   Galactic Stock Market 1000   100.0% Global Income 5.0% Global Income 3 Wealth  
Galactic Bazar   Trade Masters 2000
1 Elerium
1 Ultra Spice
  25.0% Global Trade Route Value 5.0% Trade Route Value 2 Wealth
2 Tourism
 
Galactic Showcase   Marketing 400
2 Techapod Hive
  50.0% Global Influence
20.0% Global Income
1.0% Global Income
1.0% Influence
1 Wealth
1 Influence
 

Influence

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Cultural Beacon   Cultural Domination 1400 1 20.0% Global Influence 1.0% Influence 3 Influence  
Galactic Council   Translator
Race Trait: Diplomatic
90 1 1 Influence
Grants Diplomat
1 Influence 4 Influence  
Krynniac Sanctuary   The Order 341 1 25.0% Morale
25.0% Influence
25.0% Tourism
1 Morale
1.0% Global Influence
1.0% Global Tourism
4 Approval
4 Influence
4 Tourism
 

Production

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Singularity Power Plant   Industrial Expertise 1000
25 Durantium
10 Antimatter
5 33.0% Production
10.0% Global Social Production
25 Elerium
2.5% Global Production 3 Production  
Antimatter Power Plant   Resource Processing 150
5 Antimatter
1     5 Research
5 Approval
5 Population
5 Production
5 Influence
5 Tourism
5 Wealth
 

Research

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Omega Research Center   Deeper Knowledge 600
9 Promethion
1 25.0% Global Research 2.5% Global Research 4 Research  
Hyper Space Project   Artificial Gravity 150
1 Antimatter
  1 Global Moves Cap   3 Research  
Eyes Of Universe   Interstellar Travel
Race Trait: NOT Campaign Resources
75
1 Promethion
  ShowStartingPositions   3 Research Indestructible 
Brindles Observatory   Planetary Improvement
Race Trait: NOT Campaign Resources
75
1 Elerium
  SpawnPlanetNearUs   3 Research Indestructible 
Galactic Intelligence Agency   Translator
NOT Diplomatic District
240
1 Epimetheus Pollen
1 1 Diplomacy
Grants Agent
1 Influence 1 Influence
1 Wealth
1 Tourism
 

Approval

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Virtual World   Cleansing Tide
Race Trait: NOT Certain
1200
1 Aurorus Arboretum
1 Promethion
1 Ultra Spice
1 20.0% Global Morale 1 Global Morale 2 Approval
2 Influence
2 Tourism
 
Shrine of Tandis   Xeno Entertainment
Race Trait: Certain
227
1 Ultra Spice
1 6 Global Morale
25.0% Influence
25.0% Tourism
1 Morale
1.0% Global Influence
1.0% Global Tourism
1 Approval
1 Influence
1 Tourism
 

Military

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Strategic Command   Militarization 150   Grants General     Indestructible 

Tourism

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Restaurant Eternity   Homage 1000
3 Aurorus Arboretum
3 Artocarpus Viriles
1 10.0% Global Tourism 1.0% Global Tourism 3 Tourism
3 Wealth
3 Influence
 

Population

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Kimbreys Refuge   Resource Exploitation
Race Trait: NOT Campaign Resources
75
1 Monsatium Deposit
  4 Food 1 Food 3 Population Indestructible 

Player Wonders

Wealth

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Central Bank   Colonization
Race Trait: NOT Synthetic Life
16   100.0% Income 1 Income 2 Wealth  
Bank   Interstellar Banking
NOT Banking Sector
200   20.0% Income 5.0% Income 2 Wealth  
Financial Capital   Xeno Economics 500
1 Aurorus Arboretum
  100.0% Income
25.0% Influence
5.0% Income 3 Wealth  
Trade Capital   Interstellar Trade
Race Trait: Entrepreneurs
400   100.0% Trade Route Value
25.0% Influence
5.0% Trade Route Value 3 Wealth
3 Tourism
 
Citadel of Revenue   Ideology: Greed Trait3 250 1 0.2 Malevolent
25.0% Income
1.0% Income 2 Wealth  

Production

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Manufacturing Capital   Advanced Construction 600
10 Durantium
25 Antimatter
5 25.0% Production
25.0% Influence
2.5% Production 3 Production  

Influence

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Embassy   Diplomacy
NOT Diplomatic District
500 1 5 Influence 1 Influence 1 Influence
1 Wealth
1 Tourism
 
Diplomatic District   Interstellar Alliances 700 1 5 Influence 1 Influence 2 Influence
2 Wealth
2 Tourism
 
Diplomatic Ministry   Eminence 1200 1 5 Influence 1 Influence 3 Influence
3 Wealth
3 Tourism
 
Assimilation Foundation   Cultural Assimilation 900 1 25.0% Global Influence 1.0% Influence 3 Influence  
Krynniac Ministry   The Path 227 1 15.0% Morale
15.0% Influence
15.0% Tourism
1 Morale
1.0% Influence
1.0% Tourism
3 Approval
3 Influence
3 Tourism
 
Arbitration Center   Ideology: Negotiator Trait3 250 1 0.2 Pragmatic
50.0% Influence
50.0% Tourism
1 Influence
10.0% Tourism
2 Wealth
2 Influence
2 Tourism
 

Research

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Computer Core   Colonization
Race Trait: NOT Synthetic Life
16   2 Research 1 Research 1 Research  
Galactic Mainframe   Xeno Experimentation
Race Trait: NOT Synthetic Life
NOT Civilization Capital
90   2 Research 1 Research 1 Research  
Discovery Sphere   Research Matrix
Race Trait: NOT Zealots
600
5 Promethion
5 15.0% Research 2.5% Research 1 Research  
Technological Capital   Xeno Research
Race Trait: NOT Zealots
500
10 Promethion
  50.0% Research
25.0% Influence
10.0% Research
5.0% Influence
3 Research  
Research Cloisters   Deeper Knowledge
NOT Quantum Research Foundation
900
10 Promethion
1 10.0% Global Research 2.5% Research
5.0% Influence
3 Research  
Quantum Research Foundation Research Cloisters Quantum Understanding 1000
20 Promethion
1 20.0% Global Research 2.5% Research
5.0% Influence
3 Research  
Ascension Gate   Beyond Mortality 2000
20 Promethion
1 100.0% Research 2.5% Research
5.0% Influence
4 Research  
Hyperion Matrix   Xeno Research
Race Trait: Knowledgeable
Race Trait: NOT Knowledgeable
341
50 Promethion
1 25.0% Global Research 1.0% Research 5 Research  
Precursor Archive   Xeno Research
Race Trait: Adaptable
100
1 Promethion
1 25.0% Research 1.0% Research 3 Research  
Temple of Enlightenment   Ideology: Enlightenment Trait3 250 1 0.3 Benevolent
33.0% Research
1.0% Research 3 Research  

Approval

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Entertainment Capital   Healing Waters
Race Trait: NOT Synthetic Life
151
1 Harmony Crystals
1 25.0% Global Morale
25.0% Influence
1 Morale 3 Approval
3 Influence
3 Tourism
 
Shrine of the Mithrilar   Contentment
Race Trait: Certain
151
1 Ultra Spice
1 4 Morale
15.0% Influence
15.0% Tourism
1 Morale
1.0% Influence
1.0% Tourism
1 Approval
1 Influence
1 Tourism
 
Dream Conclave   Cultural Influence
Race Trait: Xenophobic
151
5 Ultra Spice
5 Promethion
  10.0% Global Morale
25.0% Influence
25.0% Research
1 Morale 3 Approval
3 Influence
3 Research
 
Elevation Foundation   Ideology: Affinity Trait1 250 1 0.2 Benevolent
25.0% Morale
1 Morale 2 Influence
2 Approval
2 Tourism
 

Military

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Hyperion Sensor System   Stellar Cartography
Race Trait: Starfaring
151 1 1 Helios Ore Income
10.0% Sensor Power
10.0% Sensor Power 1 Military  
Hyperion Logistics System   Interstellar Logistics
Race Trait: Starfaring
750
1 Durantium
1 1 Helios Ore Income
-1 Logistics
1 Logistics Cap 1 Military  
Hyperion Shrinker   Zero Gravity Construction
Race Trait: Starfaring
480
1 Durantium
1 10.0% Global Mass Cap
1 Helios Ore Income
1.0% Global Mass Cap 1 Military  
Hyperion Supply System   Life Support
Race Trait: Starfaring
390
1 Durantium
1 1 Helios Ore Income
10.0% Ship Range
5.0% Ship Range 1 Military  
Hyperion Shipyard   Stellar Forge
Race Trait: Starfaring
303
1 Durantium
1 1 Helios Ore Income
5 Hit Points Cap
1 Hit Points Cap 1 Military  
Navigation Center   Interstellar Navigation 135
1 Techapod Hive
1 2 Global Moves Cap 0.5 Global Moves Cap 1 Social Production
1 Influence
 
Galactic Navigation Network   Navagation Network 202
2 Techapod Hive
1 3 Global Moves Cap 0.5 Global Moves Cap 2 Social Production
2 Influence
 
Galactic Navigators Guild   Navigational Expertise 303
4 Techapod Hive
1 4 Global Moves Cap 0.5 Global Moves Cap 3 Social Production
3 Influence
 

Social Production

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Death Furnace   Ideology: Motivation Trait4 250 1 0.3 Malevolent
10.0% Production Points
1.0% Production 3 Social Production
3 Research
 

Terraforming

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Aquatic Biospheres1   Race Trait: Amphibious 151   Terraform: 0% Land Minimum      
Aquatic Biospheres2   Race Trait: Amphibious 151   Terraform: 0% Land Minimum      

Improvements

Influence

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Consulate   Translator 50 1 1 Influence 1 Influence 1 Influence  
Cultural Center Consulate Cultural Influence 200 1 20.0% Influence 1.0% Influence 1 Influence  
Outreach Center Cultural Center Cultural Outreach 300 1 33.0% Influence 1.0% Influence 1 Influence  
Emigration Center Outreach Center Stellar Emigration 400 1 50.0% Influence 1.0% Influence 2 Influence  
Krynn Consulate   Conversion 30
1 Xanthium Deposit
1 25.0% Morale
0.2 Influence
1 Morale
1.0% Influence
1 Approval
1 Influence
Colony Unique 
Krynniac Temple   The Path 45 1 2 Morale
0.1 Influence
1 Morale
1.0% Influence
1 Approval
1 Influence
 
Krynniac Mission Krynniac Temple The Calling 67 1 4 Morale
0.2 Influence
1 Morale
1.0% Influence
1 Approval
1 Influence
 
Krynniac Order Krynniac Mission The Order 101 1 6 Morale
0.3 Influence
1 Morale
1.0% Influence
1 Approval
1 Influence
 
Krynniac Oracle   The Way 151 1 10.0% Morale
10.0% Influence
1 Morale
1.0% Influence
2 Approval
2 Influence
Colony Unique 
Xeno Anthropology   Xeno Anthropology
NOT Xeno Anthropology
30 1 0.1 Diplomacy
0.1 Influence
1.0% Influence 1 Tourism
1 Influence
1 Wealth
1 Approval
Colony Unique 
Universal Outreach Xeno Anthropology Universal Outreach 67 1 0.1 Diplomacy
0.2 Influence
1.0% Influence 2 Tourism
2 Influence
2 Wealth
2 Approval
Colony Unique 
Future Studies Universal Outreach Future Studies 151 1 0.1 Diplomacy
0.3 Influence
1.0% Influence 3 Tourism
3 Influence
3 Wealth
3 Approval
Colony Unique 
Missionary Center   Ideology: Prominence Trait1 250 1 0.1 Benevolent
25.0% Influence
0.5 Influence 2 Influence
2 Approval
2 Tourism
Colony Unique 

Durational Project

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Generate Propaganda   Xeno Combat Techniques
Race Trait: Synthetic Life
200   25 Influence      
Strip Mine   Xeno Manufacturing
Race Trait: Synthetic Life
50   25 Credits      
Manufacture Life   Resource Exploitation
Race Trait: Synthetic Life
100   1 Population      
Aid Economy   Xeno Commerce 200   50 Credits      
Aid Research     200   25 Research Points      
Recruit Citizen   Galactic Governance 5000   Grants Citizen      
Recruit Scientist Discovery Sphere   2500   Grants Scientist      
Recruit Spy   Interstellar Surveillance 1500   Grants Agent      
Recruit Entrepreneur Restaurant Eternity   1500   Grants Entrepreneur      
Train Diplomat Cultural Beacon   1500   Grants Diplomat      
Train Legion Military Acadamy   750   AwardSpecificResource      
Station Garrison Project   Planetary Invasion 50   1 Legions Available
1 Garrisons
     

Wealth

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Rare Metal Extractor   Resource Processing
Race Trait: Synthetic Life
40 1 25.0% Income 1 Income 1 Research Colony Unique 
Market Center   Torian Xeno Commerce
Race Trait: NOT Synthetic Life
50   10.0% Income 5.0% Income 1 Wealth  
Shopping Center Market Center Economic Efficiency
Race Trait: NOT Synthetic Life
200   15.0% Income 5.0% Income 1 Wealth  
Banking Sector   Financial Sectors 101 1 50.0% Income 1.0% Income 3 Wealth Colony Unique 
Financial Sector   Financial Sectors 400   50.0% Income 5.0% Income 4 Wealth Colony Unique 
Trade Post   Interstellar Trade
Race Trait: Entrepreneurs
NOT Trade Post
45   10.0% Trade Route Value 5.0% Trade Route Value 1 Wealth
1 Tourism
Colony Unique 
Trade Center Trade Post Galactic Trade
Race Trait: Entrepreneurs
200   25.0% Trade Route Value 5.0% Trade Route Value 1 Wealth
1 Tourism
Colony Unique 
Customs Office Trade Center Galactic Facilitation 500   50.0% Trade Route Value 5.0% Trade Route Value 1 Wealth
1 Tourism
Colony Unique 
Black Market   Black Market
Race Trait: Zealots
30 1 25.0% Income 1.0% Income 2 Wealth
2 Research
2 Social Production
Colony Unique 
Precursor Souvenirs   Interstellar Tourism
Race Trait: Certain
101
1 Ultra Spice
1 10.0% Income
10.0% Tourism
1.0% Income
1.0% Tourism
2 Wealth
2 Tourism
Colony Unique 
Free Market   Economics 40
1 Helios Ore
  0.1 Influence
10.0% Income
1.0% Income
1.0% Influence
1 Wealth
1 Influence
 
Iridium Store   Marketing
NOT Iridium World
45
1 Techapod Hive
  0.1 Influence
10.0% Income
1.0% Income
1.0% Influence
1 Wealth
1 Influence
Colony Unique 
Iridium Center Iridium Store Interstellar Commerce 100
2 Techapod Hive
  0.15 Influence
15.0% Income
1.0% Income
1.0% Influence
2 Wealth
2 Influence
Colony Unique 
Iridium World Iridium Center Marketing Masters 200
2 Techapod Hive
  0.5 Influence
17.0% Income
1.0% Income
1.0% Influence
3 Wealth
3 Influence
Colony Unique 
Enforcement Temple   Shadow Enforcers
Race Trait: Zealots
45 1 25.0% Income 1.0% Income 3 Wealth Colony Unique 
Shadow Temple   The Path of Shadows
Race Trait: Zealots
45 1 2 Diplomacy   2 Approval
2 Influence
Colony Unique 

Terraforming

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Planetary Adapter   Planetary Improvement
Race Trait: Synthetic Life
55   Terraform: 35% Land Minimum     Colony Unique 
Planetary Upgrade   Torian Planetary Improvement 30   Terraform: 35% Land Minimum     Colony Unique 
Soil Engineering   Planet Utilization 30   Terraform: 30% Land Minimum     Colony Unique 
Terraforming Plant   Terraforming 45   Terraform: 25% Land Minimum     Colony Unique 
Habitat Improvement Plant   Habitat Improvement 67   Terraform: 20% Land Minimum     Colony Unique 
Resequencing Station   Soil Reclamation 101   Terraform: 15% Land Minimum     Colony Unique 
Biospheres   Environmental Resequencing 151   Terraform: 0% Land Minimum     Colony Unique 
Biosphere Manipulator   Terraforming
Race Trait: Ancient
360   Terraform: 0% Land Minimum     Colony Unique 
Universal Soil Adapter   Universal Soil Adaptation 151   Terraform: 0% Land Minimum     Colony Unique 
Aquatic Biospheres3   Race Trait: Amphibious 151   Terraform: 0% Land Minimum     Colony Unique 

Production

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Yor Resource Extractor   Colonization
Race Trait: Synthetic Life
40 1 2 Production 1 Social Production 1 Social Production Colony Unique 
Space Elevator   Colonization
Race Trait: NOT Synthetic Life
16 1 1 Production 1 Production 1 Production Colony Unique 
Basic Factory   Resource Exploitation
Race Trait: NOT Synthetic Life
38   2.5% Production 2.5% Production 1 Production  
Xeno Factory Basic Factory Xeno Manufacturing
Race Trait: NOT Synthetic Life
100
1 Durantium
  5.0% Production 2.5% Production 1 Production  
Mega Factory Xeno Factory Xeno Industrialization
Race Trait: NOT Synthetic Life
200
2 Durantium
1 7.5% Production 2.5% Production 1 Production  
Manufacturing Center Mega Factory Advanced Construction
Race Trait: NOT Synthetic Life
250
4 Durantium
1 10.0% Production 2.5% Production 1 Production  
Industrial Sector Manufacturing Center Industrial Expertise
Race Trait: NOT Synthetic Life
500
8 Durantium
2 12.5% Production 2.5% Production 1 Production  
Fusion Power Plant   Advanced Construction
NOT Quantum Power Plant
200
10 Antimatter
1 20.0% Production 2.5% Production 3 Production Colony Unique 
Quantum Power Plant Fusion Power Plant Industrial Expertise
NOT Fusion Power Plant
151
10 Durantium
5 25.0% Production
10 Elerium
2.5% Production 4 Production Colony Unique 
Slave Camp Forced Labor Camp Xeno Manufacturing
Race Trait: Zealots
30   7.0% Production
1 Morale
1 Population Cap
2.5% Production
1 Population Cap
1 Production  
Slave Works Slave Camp Xeno Industrialization
Race Trait: Zealots
50   8.0% Production
1 Morale
1 Population Cap
2.5% Production
1 Population Cap
1 Production  
Devils Forge Slave Works Advanced Construction
Race Trait: Zealots
151
1 Durantium
  15.0% Production
1.0% Research
1 Population Cap
2.5% Production
1 Population Cap
1 Production  
Slave Pit   Xeno Industrialization
Race Trait: Zealots
NOT Slave Pit
50
2 Durantium
  16.0% Production
5.0% Research
1 Population Cap
1 Morale
2.5% Production
1.0% Research
1.0% Food
2 Production
2 Research
2 Wealth
Colony Unique 
Slave Mill Slave Pit Advanced Construction
Race Trait: Zealots
101
3 Durantium
  17.0% Production
10.0% Research
1 Population Cap
1 Morale
2.5% Production
1.0% Research
1.0% Food
3 Production
3 Research
3 Wealth
Colony Unique 
Slave Factory Slave Mill Industrial Expertise
Race Trait: Zealots
151
4 Durantium
  20.0% Production
12.0% Research
1 Population Cap
1 Morale
2.5% Production
1.0% Research
1.0% Food
4 Production
4 Research
4 Wealth
Colony Unique 
Manufacturing Yor   Resource Exploitation
Race Trait: Synthetic Life
30 1 5.0% Production 0.01 Production 1 Production  
Manufacturing Collective Manufacturing Yor Xeno Manufacturing
Race Trait: Synthetic Life
45
1 Durantium
1 12.0% Production 1.0% Production 1 Production  
Industrial Collective Manufacturing Collective Xeno Industrialization
Race Trait: Synthetic Life
67
2 Durantium
1 15.0% Production 1.0% Production 1 Production  
Mechanized Collective Industrial Collective Advanced Construction
Race Trait: Synthetic Life
101
4 Durantium
1 17.5% Production 1.0% Production 1 Production  
Manufacturing Matrix Mechanized Collective Industrial Expertise
Race Trait: Synthetic Life
151
5 Durantium
1 20.0% Production 1.0% Production 1 Production  
Central Mine   Xeno Industrialization
Race Trait: Amphibious
50 1 1 Production Points 1 Production 2 Production Colony Unique 

Research

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Yor Research Chamber   Xeno Experimentation
Race Trait: Synthetic Life
40 1 1 Research 1 Research 1 Research Colony Unique 
Yor Main Frame   Colonization
Race Trait: Synthetic Life
16 1 1 Research 1 Research 1 Research Colony Unique 
Research Laboratory   Colonization
Ideology: Intuitive
35   10.0% Research 2.5% Research 1 Research Colony Unique 
Xeno Research Laboratory   Xeno Experimentation
Race Trait: NOT Amphibious
80 1 5.0% Research 2.5% Research 1 Research  
Research Institute Xeno Research Laboratory Institutional Research
Race Trait: NOT Amphibious
100
1 Promethion
1 7.5% Research 2.5% Research 1 Research  
Research Center Research Institute Research Centers
Race Trait: NOT Amphibious
200
2 Promethion
1 10.0% Research 2.5% Research 1 Research  
Research Academy Research Center Research Matrix
Race Trait: NOT Amphibious
400
3 Promethion
1.5 12.5% Research 2.5% Research 1 Research  
Innovation Complex   Nero Linking 300
8 Promethion
1 20.0% Research 2.5% Research 3 Research Colony Unique 
Research Chamber   Xeno Experimentation
Race Trait: Zealots
20 1 7.5% Research
1 Research
2.5% Research 1 Research  
Research Stockade Research Chamber Xeno Research
Race Trait: Zealots
60
1 Promethion
1 10.0% Research
1 Research
2.5% Research 1 Research  
Research Motivator Research Stockade Institutional Research
Race Trait: Zealots
132
1 Promethion
1 12.5% Research
1 Research
1.0% Research 1 Research  
Research Extractor Research Motivator Research Centers
Race Trait: Zealots
264
1 Promethion
1 15.0% Research
1 Research
1.0% Research 1 Research  
Research Amplifier Research Extractor Research Matrix
Race Trait: Zealots
576
1 Promethion
1 20.0% Research
1 Research
1.0% Research 1 Research  
Social Matrix   Xeon Mysticism
NOT Dark Energy Lab
45
4 Ultra Spice
1 10.0% Production
10.0% Research
1.0% Research
1.0% Production
1 Production
1 Research
Colony Unique 
Dark Energy Lab Social Matrix Dark Energey Reseach 101
4 Ultra Spice
1 15.0% Production
15.0% Research
1.0% Research
1.0% Production
1 Production
1 Research
Colony Unique 
Research Yor   Resource Exploitation
Race Trait: Synthetic Life
75 1 5.0% Research 1.0% Research 1 Research
1 Military
 
Research Collective Research Yor Xeno Experimentation
Race Trait: Synthetic Life
90
1 Promethion
1 10.0% Research 1.0% Research 1 Research
1 Military
 
Research Array Research Collective Institutional Research
Race Trait: Synthetic Life
100
1 Promethion
1 12.5% Research 1.0% Research 1 Research
1 Military
 
Research Mind Research Array Research Centers
Race Trait: Synthetic Life
120
2 Promethion
1 15.0% Research 1.0% Research 1 Research
1 Military
 
Research Matrix Research Mind Integrated Research
Race Trait: Synthetic Life
200
4 Promethion
1 20.0% Research 1.0% Research 1 Research
1 Military
 
Learning Center   Xeno Experimentation
Race Trait: Amphibious
30 1 5.0% Research 1 Research 1 Research  
School Learning Center Institutional Research
Race Trait: Amphibious
50 1 7.0% Research 1 Research 1 Research  
University School Research Centers
Race Trait: Amphibious
67
1 Promethion
1 12.5% Research 1 Research 1 Research  
City of Learning University Integrated Research
Race Trait: Amphibious
101
3 Promethion
1 20.0% Research 1 Research 1 Research  
Research Commune City of Learning Research Matrix
Race Trait: Amphibious
151
5 Promethion
1 30.0% Research 1 Research 1 Research  

Approval

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Entertainment Center   Xeno Commerce
Race Trait: NOT Certain
30 1 1 Morale 1 Morale 1 Approval  
Entertainment Network Entertainment Center Xeno Entertainment
Race Trait: NOT Certain
90
1 Ultra Spice
1 2 Morale 1 Morale 1 Approval  
Stadium Entertainment Network Population Diversion
Race Trait: NOT Certain
150 1 3 Morale 1 Morale 1 Approval  
Mega Resort Stadium Wellness Falls
Race Trait: NOT Certain
500
1 Aurorus Arboretum
1 Ultra Spice
1 25.0% Morale 1 Morale 3 Approval Colony Unique 
Fighting Pit   Xeno Entertainment
Race Trait: Zealots
33 1 2 Morale 1 Morale 1 Approval
1 Influence
 
Arena Fighting Pit Population Diversion
Race Trait: Zealots
90
4 Epimetheus Pollen
1 3 Morale 1 Morale 1 Approval
1 Influence
 
Slaughtertorium Arena Superior Recreation
Race Trait: Zealots
87
4 Epimetheus Pollen
1 4 Morale 1 Morale 1 Approval
1 Influence
 
Hunting Grounds Slaughtertorium Contentment
Race Trait: Zealots
141
4 Epimetheus Pollen
1 5 Morale 1 Morale 1 Approval
1 Influence
 
Healing Pools   Xeno Commerce
Race Trait: Certain
66 1 3 Morale 1 Morale 1 Approval
1 Influence
 
Meditation Center Healing Pools Xeno Entertainment
Race Trait: Certain
66
1 Ultra Spice
1 5 Morale 1 Morale 1 Approval
1 Influence
 
Communion Shrine Meditation Center Population Diversion
Race Trait: Certain
66
1 Ultra Spice
1 7 Morale 1 Morale 1 Approval
1 Influence
 
Drathian Temple   Superior Recreation
Race Trait: Certain
66
1 Ultra Spice
1 9 Morale 1 Morale 2 Approval
2 Influence
Colony Unique 
Hotsprings   Planetary Improvement
Race Trait: Amphibious
37   2 Morale 1 Morale 1 Research
1 Approval
1 Population
1 Production
1 Influence
1 Tourism
1 Wealth
 
Healing Water Hotsprings Healing Waters
Race Trait: Amphibious
56   3 Morale 1 Morale 1 Research
1 Approval
1 Population
1 Production
1 Influence
1 Tourism
1 Wealth
 
Wealness Falls Healing Water Wellness Falls
Race Trait: Amphibious
84
1 Artocarpus Viriles
  4 Morale 1 Morale 1 Research
1 Approval
1 Population
1 Production
1 Influence
1 Tourism
1 Wealth
 
Cleansing Tide Wealness Falls Cleansing Tide
Race Trait: Amphibious
126
1 Artocarpus Viriles
  5 Morale 1 Morale 1 Research
1 Approval
1 Population
1 Production
1 Influence
1 Tourism
1 Wealth
 
Intimidation Center   Ideology: Motivation Trait1 250 1 0.1 Malevolent
20.0% Morale
10.0% Morale 2 Approval Colony Unique 

Military

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Starport   Colonization
Sponsoring shipyard
Race Trait: NOT Synthetic Life
38   2 Military 1 Military 1 Military Colony Unique 
Planetary Dome Planetary Defense System Planetary Defense Dome 300
1 Xanthium Deposit
1 0.5 Planetary Defense 0.01 Planetary Defense 3 Military Colony Unique 
Military Acadamy   Planetary Invasion 75 1 0.25 Resistance Bonus 0.01 Resistance Bonus 1 Military Colony Unique 
Orbital Defense Platform   Orbital Defence Platform 330
1 Xanthium Deposit
1 3 Interceptor Fighters Cap
1 Helios Ore Income
1 Interceptor Fighters Cap 1 Military Colony Unique 
Garrison   Xeno Combat Techniques
Race Trait: Zealots
150 1 0.5 Resistance Bonus 1.0% Military
0.01 Resistance Bonus
1 Military Colony Unique 
Champions Temple   Defensive Meditation
Race Trait: Ancient
67 1 0.25 Resistance Bonus 0.01 Resistance Bonus 1 Military Colony Unique 
Temple of Valor   Temple of Valor 202
1 Xanthium Deposit
2 0.25 Planetary Defense
0.25 Resistance Bonus
0.5 Planetary Defense
0.01 Resistance Bonus
2 Social Production
2 Influence
2 Military
Colony Unique 
Stellar Forge   Stellar Forge 273
1 Xanthium Deposit
  10.0% Hit Points Cap
-10.0% Maintenance
  1 Social Production
1 Military
1 Research
Colony Unique 
Preparedness Center   Ideology: Vigilant Trait1 250 1 0.2 Pragmatic
0.1 Resistance Bonus
0.01 Resistance Bonus 2 Military
2 Approval
Colony Unique 

Social Production

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Xeno Deep Core Mine   Colonization
Race Trait: NOT Synthetic Life
NOT Civilization Capital
32   3 Social Production 1 Social Production 1 Production Colony Unique 
Work Camp   Colonization
Race Trait: Zealots
20   5.0% Production
1 Morale
1 Population Cap
1.0% Production
1 Population Cap
1 Production  
Forced Labor Camp Work Camp Resource Exploitation
Race Trait: Zealots
25   5.0% Production
1 Morale
1 Population Cap
2.5% Production
1 Population Cap
1 Production  
Coordination Temple   Coordination Temple
Race Trait: Patriotic
NOT Coordination Temple
45
2 Techapod Hive
1     2 Research
2 Approval
2 Population
2 Production
2 Influence
2 Tourism
2 Wealth
Colony Unique 
Labor Mission Coordination Temple Labor Mission
Race Trait: Patriotic
NOT Labor Mission
101
4 Techapod Hive
1     3 Research
3 Approval
3 Population
3 Production
3 Influence
3 Tourism
3 Wealth
Colony Unique 
Labor Oracle Labor Mission Labor Oracle
Race Trait: Patriotic
NOT Coordination Temple
227
8 Techapod Hive
1     4 Research
4 Approval
4 Population
4 Production
4 Influence
4 Tourism
4 Wealth
Colony Unique 
Molecular Fabricatorc   Molecular Fabrication 25   5.0% Production
5.0% Research
1.0% Production 2 Production
2 Research
2 Population
Colony Unique 
Industrial Replicator Molecular Fabricatorc Industrial Replication 76
1 Promethion
1 Durantium
1 10.0% Production
10.0% Research
1.0% Production 3 Production
3 Research
3 Population
Colony Unique 
Weather Control Center   Weather Control
Race Trait: Vigilant
NOT Weather Control Center
202
10 Precursor Nanites
-0.15 15.0% Production Points
15.0% Morale
0.5 Morale 1 Research
1 Approval
1 Population
1 Production
1 Influence
1 Tourism
1 Wealth
Colony Unique 
Weather Control Zenith Weather Control Center Weather Control Zenith
Race Trait: Vigilant
303
20 Precursor Nanites
-0.3 30.0% Production Points
30.0% Morale
0.5 Morale 2 Research
2 Approval
2 Population
1 Production
2 Influence
2 Tourism
2 Wealth
Colony Unique 

Tourism

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Port of Call   Krynn Tourism
NOT Port of Call
32 1 1 Tourism 1 Tourism 1 Tourism
1 Wealth
1 Influence
Colony Unique 
Tourist Haven Port of Call Galactic Cruse Lines 202
1 Aurorus Arboretum
1 10.0% Tourism 1.0% Tourism 2 Tourism
1 Wealth
1 Influence
Colony Unique 
Tourist Destination Tourist Haven Wonders of the Galaxy 300
2 Aurorus Arboretum
1 20.0% Tourism 1.0% Tourism 3 Tourism
1 Wealth
1 Influence
Colony Unique 

Special

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Colony Capital   Tech Tree     1 Morale
1 Influence
4 Population Cap
8 Sensor Power
  1 Research
1 Wealth
1 Production
1 Influence
Colony Unique 
Indestructible 
Civilization Capital   Tech Tree     6 Morale
3 Influence
16 Population Cap
12 Sensor Power
  1 Production
1 Research
1 Influence
1 Wealth
Colony Unique 
Indestructible 

Population

Name Upgrades From Prereqs Cost Maintenance Effects Level Effects Adjacency Bonuses Other
Xeno Farm   Planetary Improvement
Race Trait: NOT Silicon Based Life
30   2 Food 0.5 Food 1 Population  
Adaptive Farm Xeno Farm Novel Harvesting
Race Trait: NOT Silicon Based Life
45
1 Elerium
1 Monsatium Deposit
1 3 Food 0.5 Food 1 Population  
Intensive Farm Adaptive Farm Intensive Farming
Race Trait: NOT Silicon Based Life
67
2 Elerium
2 Monsatium Deposit
1 4 Food 0.5 Food 1 Population  
Lossless Farm Intensive Farm Lossless Farming
Race Trait: NOT Silicon Based Life
101
3 Elerium
3 Monsatium Deposit
1 5 Food 0.5 Food 1 Population  
City   Torian Planetary Improvement
Race Trait: NOT Silicon Based Life
67
3 Food
1 9 Population Cap 1 Population Cap 1 Population
2 Research
2 Production
2 Wealth
2 Influence
 
Silicon City   Race Trait: Silicon Based Life
Race Trait: NOT Carbon Based Life
67
5 Durantium
1 9 Population Cap 1 Population Cap 1 Population  
Food Distribution   Food Distribution
Race Trait: NOT Silicon Based Life
NOT Biomass Resequencer
67 1 10.0% Food 10.0% Food 2 Population Colony Unique 
Xeno Irrigation Food Distribution Xeno Irrigation
Race Trait: NOT Silicon Based Life
101
1 Monsatium Deposit
1 25.0% Food 10.0% Food 2 Population Colony Unique 
Biomass Resequencer Xeno Irrigation Biomass Resequencing
Race Trait: NOT Silicon Based Life
151
1 Monsatium Deposit
1 50.0% Food 10.0% Food 2 Population Colony Unique 
Colonial Hospital   Torian Planetary Improvement
Race Trait: NOT Synthetic Life
NOT Colonial Hospital
30   0.1 Growth 0.1 Growth 2 Population Colony Unique 
Indestructible 
Xeno Medical Center Colonial Hospital Xeno Biology
Race Trait: NOT Synthetic Life
45 1 50.0% Growth 1.0% Growth 2 Population Colony Unique 
Fertility Center Xeno Medical Center Population Enhancement
Race Trait: NOT Synthetic Life
67 1 100.0% Growth 1.0% Growth 2 Population Colony Unique 
Replication Center Fertility Center Bio Replication
Race Trait: NOT Synthetic Life
101 1 150.0% Growth 1.0% Growth 2 Population Colony Unique 
Slave Recycler   Slavering Recycling
Race Trait: Zealots
NOT Slave Recycler
67 1 10.0% Food 1.0% Food 2 Population Colony Unique 
Protein Resequencer Slave Recycler Protein Resequencing
Race Trait: Zealots
101 1 20.0% Food 1.0% Food 3 Population Colony Unique 
Hydroponic Farm   Xeno Adaptation
Race Trait: Amphibious
37   3 Food 0.1 Food 1 Population  
Hydroponic Accelerator Hydroponic Farm Novel Harvesting
Race Trait: Amphibious
56
1 Monsatium Deposit
  4 Food 0.1 Food 1 Population  
Tired Hydroponic Farm Hydroponic Accelerator Intensive Farming
Race Trait: Amphibious
84
4 Monsatium Deposit
  5 Food 0.1 Food 1 Population  
Automated Hydroponic Farm Tired Hydroponic Farm Lossless Farming
Race Trait: Amphibious
126
10 Monsatium Deposit
  6 Food 0.1 Food 1 Population  
Birthing Pools   Xeno Biology
Race Trait: Amphibious
30   15.0% Growth 1.0% Growth 1 Population Colony Unique 

 

Thoughts on Balance

Some buildings seem almost worthless in the current version. For example, all the upgrades to the basic factory line (Xeno Factory and above) only give an extra 2.5% production per level. Assuming a base production of 20 (which is very high at the beginning of the game), it would still take 200 turns for the Xeno Factory to pay for itself in production. The higher upgrades are even worse. Colonial Hospital is currently a much better building than its upgrades. The base growth rate should be around 0.1 (at least in my games as Terrans), so +50% growth is +0.05 only, and the level bonus of +1% growth is laughable.

The basic problem seems to be that the numbers currently suggest that a +X% bonus is almost as good as +X flat bonus (more or less). But this is only true if the base level of production is 100, which seems to be unrealistically high in the games that I play.