News

[BUG] AI not building up its planets.

Posted on Friday, June 16, 2017


TheFunMachine
-Today at 2:13 PM

Does 'trading with someone else' promp in the diplo menu mean you have to wait a few turns?
strange, I saved, and reloaded the game. I could speak to them then.
also @Horem I just invaded Yor homeworld on turn 139 and all they built was a planetary extracotr and a mainframe
Another one :open_mouth: What is going on?
OK, I switched into god mode. Other empires appear to be bui;domg out their planets, HOWEVER -- they're still queing up assist reasearch projects when there are better thingsto do, as well as queing multiples of the research project.
Long story short: Yor don't build their planest. This is the second game in a row with different difficulty settings where I have seen this.

Horem-Today at 3:06 PM

@TheFunMachine Hmm, the 3 games I have started the AI are doing fine building thier planets, but. 1. I dont have any synthetic races. 2. I nerfed the Aid projects by 3/4 in both cost and reward.
Actually lookign at it is more like 7/8

TheFunMachine-Today at 3:07 PM

Could be a synthetic thing. When spying in God mode, the others were building mostly* fine. There are still issues where the AI starts 'assist research' when they could be building productive buildings

Horem-Today at 3:07 PM

^^ thats why the nerf

TheFunMachine-Today at 3:08 PM

@Horem Could you do me a solid an try a quick soak with some syths?

Horem-Today at 3:08 PM

I figured if i cant stop them i can atleast mitigate some of the damage it does.
um
I'll have to make soem but sure

TheFunMachine-Today at 3:09 PM

Yor didn't come with your copy

Horem-Today at 3:09 PM

....Deleted...

TheFunMachine-Today at 3:10 PM

No stressm though. I'm just really curious if you can repeat this behaviour
... Or if I'm just going nuts

Horem-Today at 3:15 PM

soaking

TheFunMachine-Today at 3:18 PM

Cool beans

Horem-Today at 3:19 PM

50 turns in initalt observation, sythetics are not building planets :smiley:

TheFunMachine-Today at 3:21 PM

Boom! @Horem Thank you

Horem-Today at 3:22 PM

80 turns, same issue, rest of AI doing fine at it, although they are a bit slow on thier homeworlds compared to other planets.

TheFunMachine-Today at 3:23 PM

@Horem , yeah, that is something else I noticed.

Horem-Today at 3:23 PM

bare in mind though, since my aid projects only take 1-4 turns, thats speeding them along.
if it was at default, they would be um behind still.

TheFunMachine-Today at 3:23 PM

I highly suspect the research prject. When in God, I caught the AI que clogged with one that would take of 25 turns

Horem-Today at 3:23 PM

I see it que them and take 40 odd turns, and it qued 3.
hense my nerf from 200 production to 17.

TheFunMachine-Today at 3:24 PM

Cringe
Worth reporting.

Horem-Today at 3:24 PM

they are spreadign liek locusts though, the synths, compared to the others.

TheFunMachine-Today at 3:25 PM

This bugs my OCD. The AI govs otherwise do a decent job building planets
@Horem Could it also be the AI building pops?

Horem-Today at 3:25 PM

yup, 100 turns and synth planets have not built up past initial 3 improvements.
pop and aid research, all they doing.

TheFunMachine-Today at 3:26 PM

Hmmm.
My hooman winsdom has me thinking that it is folly to neglect planet imprvements
They can't be getting more benefit soley from building pops could they?

Horem-Today at 3:27 PM

with the square root factor, i doubt it.(edited)

TheFunMachine-Today at 3:27 PM

That what I would think

Horem-Today at 3:28 PM

they even neglect trade resources.

TheFunMachine-Today at 3:28 PM

I knoooooow
lazy buggers

Horem-Today at 3:28 PM

110 turns in.

TheFunMachine-Today at 3:29 PM

Least they got the precursor wonder up, lol

Horem-Today at 3:31 PM

the other AI's, carbon/aquatics, still nto doing great with it tbh

TheFunMachine-Today at 3:31 PM

Because assist research?

Horem-Today at 3:32 PM

much better than synths, but still about 75% worse than a human would have done. Both Aid projects.
soem do research other enconomy, soem mixed ect.

TheFunMachine-Today at 3:32 PM

Yeah, aiid projects are gumming up the AI build ques

Horem-Today at 3:33 PM

not so much gumming, more liek the AI favors them over anything else.
I even tried adding a Weight of 0 to them and a Weight of 50 for everything else. seems the weights are ignored.
This does explain why the AI seems easier with crusade though tbh. I tried a vanilla game yesterday and atleast the AI built its planets up.
Ai planet
that how they should all be lol

TheFunMachine-Today at 3:36 PM

yup

Horem-Today at 3:36 PM

thats actually a real smart layout.

TheFunMachine-Today at 3:37 PM

That's what is annoying. The AI actually pretty good at it now, when it is not being held back by the aid-weight

Horem-Today at 3:37 PM

then you get this off the same AI :frowning:
Obeservation, In my 120 turn soak. The AI buildign the best planets are either scientific, peacefull or traders. The ones doing the worest are synths and warlike races.