News

Brad's City Post in Steam Forum

Posted on Friday, May 26, 2017

I'm only now and then on the Galciv III Steam Forum, but have the impression the devs are more present there than here.

I just stumbled about a post of Brad that I think we should discuss here also because I think I'm not the only one that doesn't monitor the Steam forums so closely

Here is the post:

"I've been thinking of the city feature a lot.

Fundamentally, I kind of wish planets had more tiles on them. Because right now, if a typical planet is a class 10, that means 10 tiles and a city uses a tile and therefore needs to provide some benefits.

I've had some..ideas on that that I would love to discuss with you guys.

One of the changes in Crusade is the idea of having hubs early. I'd like to see a lot more of those too btw. 

The factories and such are not supposed to be your primary way of specializing a planet but rather a way to take advantage of specialized hubs.

So what if we made cities be a more general hub. That is, they provided some population (like say 9) but also provided +N resources based on whatever was adjacent to it. So you put 4 factories next to it and it would provide a bonus 4 manufacturing points. This would make cities more valuable than they are now without it being so hard to handle approval."

Personally I find that a great idea.

And I agree that planets have not enough tiles on them, especially to take advantage of adjacencies. That's quite hard if a class 8 planet has tile clusters of not more than two adjacent to each other ...