News

Crusade - Something Is Wrong?

Posted on Saturday, May 6, 2017

Some of these are bugs, some are features that may have been removed, as well as odd things:

 

1. Multiplayer - Custom Races Don't Work
2. Multiplayer - Galactic Events Don't Work
3. Multiplayer - Ideology Points Not Spawning for created worlds (But Precurser worlds give ideology points)
4. Every so often one of my ships attack, the attack animation blows up and parts just float into space and keep floating. Turn keeps spinning and won't end.
5. AI spams Colony Ships. Way beyond means. Even at Normal/Gifted.  By the time I had 5 colony ships out Altarians already had 7 worlds with 5 more colony ships. (Torian had 6 worlds and 4 colony ships) (Snathi had 5 worlds and 6 ships).
6. May be related to above, but at turn 45 I was trading with the AI.  Torians had 38,000 credits. Alterians had 42,000 credits. Arcean had 32,000 credits.  Both players were broke. Checked AI worlds and they were only making 40-50 credits per turn.  How the hell does this happen? Is there a typo in starting credits for AI to give them 50,000 credits or something?
7. AI have just as much "tech" per turn as I do around turn 40.  But trading with them on Normal/Gifted level they are still consistantly 15-20 technologies ahead. How? (Update, even after building and focusing on Research at level 75 they are still MASSIVELY ahead of me, even after tech brokering and trading with all races to try to catch up.)
 

Yes I have over 1000 hours played in GalCiv3. I play v2.0 on Godlike and don't even have these problems. But normal on Crusade the AI are running around rampant.  Can anyone shed light on this?