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Pirate Bases settings appear to have no effect

Posted on Friday, March 10, 2017

With the release of 2.0, Pirates appear to have gone from a real concern for unarmed ships (at game start) to periphery-inhabiting hermits.

In addition, the "Pirate Bases" frequency settings appear to have very limited effect on how many of these non-game affecting bases appear at the edges of known space.

Are these documented, purposeful changes, a side-effect of other changes, or a bug?

Curiously,

KOU