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Influence growth too high middle/late-game?

Posted on Thursday, February 16, 2017

At least that's my impression - there's lots of things that add up - buildings, techs, starbases, ideology. I like that it has been toned down early on, but later IMO it's still just too easy to eat up planets bordering your empire. What do you think?

 

One thing - do you also get to flip planets from civs you're allied with? That should not happen IMO...

 

Also, dunno if it's very different in higher diffs (playing gifted mostly).