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[WIP] Harder Dreadlords

Posted on Wednesday, February 15, 2017

What I changed:

  • Dreadlords now have a unique Galactic Wonder (Increased Defense on ships, Planetary Defense, Increased Colony Income and better Soldiers)
  • Additional starting ships (fleet of 10, composed of 2 Large, 3 Medium, 3 Small and 2 Tiny)
  • Improved Research (+3 on each planet)
  • Dreadlord ships now ignore 25% of defenses
  • Dreadlord ships start with 35 EXP + 1 per adjacency level. (Manufacturing)
  • Increased Logistics (10)
  • Increased thier spawn weight to 75, up from 50
  • They have 5000 Starting credits (up from 0)

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Needs testing, due to the RNG they do not always spawn so they are hard to test. Feedback much needed.