I know roles are 'normally' auto defined as a function of hull size, fortitude, threat, & value. But is there a way to have say a large hull custom blueprinted ship always be say an Assault role (normally limited to small) ? Do i need to make a special hull and still manage T/F/V or is there someway to just 'lock' it to what i want; like you can when using the ship editor/designer.