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Can you force a ship role when doing custom buluprints

Posted on Tuesday, February 14, 2017

I know roles are 'normally' auto defined as a function of hull size, fortitude, threat, & value.  But is there a way to have say a large hull custom blueprinted ship always be say an Assault role (normally limited to small) ?   Do i need to make a special hull and still manage T/F/V or is there someway to just 'lock' it to what i want;  like you can when using the ship editor/designer.