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Some easily fixed bugs

Posted on Sunday, January 8, 2017

IconianTechDefs.xml:

 

<Tech>

<InternalName>IconianPrecursorTraditions</InternalName>
<GenericName>PrecursorTraditions</GenericName>
<DisplayName>IconianPrecursorTraditions_Name</DisplayName>
<TechTree>Iconian_Tree</TechTree>
<ShortDescription>IconianPrecursorTraditions_ShortDec</ShortDescription>
<Description>IconianPrecursorTraditions_Dec</Description>
<ColorDef>TechGold</ColorDef>
<Icon>GC3_Intersteller_Craft_Icon.png</Icon>
<Bink>GC3_Interstellar_Craft_Temp.bk2</Bink>
<ResearchCost>42</ResearchCost>
<TechPoints>1</TechPoints>
<AICategoryWeight>
<Military>18</Military>
<Growth>16</Growth>
<Tech>10</Tech>
<Diplomacy>8</Diplomacy>
<Expansion>20</Expansion>
<Wealth>8</Wealth>
<Influence>14</Influence>
<Fortification>12</Fortification>
</AICategoryWeight>
<Stats>
<EffectType>Maintenance</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>-0.1</Value>
</Stats>
<Stats>
<EffectType>Military</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.1</Value>
</Stats>
<Stats>
<EffectType>MassCap</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.1</Value>
</Stats>
<Prerequ>
<Techs>
<Option>EngineeringTech</Option>
</Techs>
<TechAge>
<Option>AgeOfExpansion</Option>
</TechAge>
</Prerequ>
</Tech>

should be

<Target>
<TargetType>Colony</TargetType>
</Target>

 

 

<Tech>

<InternalName>IconianOrbitalSpecialization1</InternalName>
<GenericName>OrbitalSpecialization1</GenericName>
<DisplayName>IconianOrbitalSpecialization1_Name</DisplayName>
<TechTree>Iconian_Tree</TechTree>
<ShortDescription>IconianOrbitalSpecialization1_ShortDec</ShortDescription>
<Description>IconianOrbitalSpecialization1_Dec</Description>
<ResearchCost>61</ResearchCost>
<TechPoints>1</TechPoints>
<Specialization>IconianOrbitalSpecialization</Specialization>
<AICategoryWeight>
<Military>16</Military>
<Growth>14</Growth>
<Tech>8</Tech>
<Diplomacy>6</Diplomacy>
<Expansion>18</Expansion>
<Wealth>6</Wealth>
<Influence>12</Influence>
<Fortification>10</Fortification>
</AICategoryWeight>
<Stats>
<EffectType>Military</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>0.1</Value>
</Stats>
<Prerequ>
<Techs>
<Option>OrbitalManufacturing</Option>
</Techs>
<TechAge>
<Option>AgeOfExpansion</Option>
</TechAge>
</Prerequ>
</Tech>

 

should be

<Target>
<TargetType>Colony</TargetType>
</Target>

ImprovementDefs.xml:

Code: xml
  1. <Improvement>
  2. <InternalName>IndustrialReplicator</InternalName>
  3. <DisplayName>IndustrialReplicator_Name</DisplayName>
  4. <ShortDescription>IndustrialReplicator_ShortDec</ShortDescription>
  5. <Description>IndustrialReplicator_Dec</Description>
  6. <Icon>ManufacturingCollective.png</Icon>
  7. <BuildIcon>ManufacturingCollective_Build.png</BuildIcon>
  8. <ListIcon>ManufacturingCollective_Icon.png</ListIcon>
  9. <ImprovementType>Manufacturing</ImprovementType>
  10. <PlacementType>Manufacturing</PlacementType>
  11. <IsColonyUnique>true</IsColonyUnique>
  12. <!-- Stats -->
  13. <Stats>
  14. <EffectType>ManufacturingCost</EffectType>
  15. <Scope>Queue</Scope>
  16. <Target>
  17. <TargetType>Improvement</TargetType>
  18. </Target>
  19. <BonusType>Flat</BonusType>
  20. <Value>45</Value>
  21. </Stats>
  22. <Stats>
  23. <EffectType>MaxManufacturing</EffectType>
  24. <Target>
  25. <TargetType>Colony</TargetType>
  26. </Target>
  27. <BonusType>Multiplier</BonusType>
  28. <Value>0.25</Value>
  29. </Stats>
  30. <Stats>
  31. <EffectType>Research</EffectType>
  32. <Target>
  33. <TargetType>Colony</TargetType>
  34. </Target>
  35. <BonusType>Multiplier</BonusType>
  36. <Value>0.25</Value>
  37. </Stats>
  38. <Stats>
  39. <EffectType>Food</EffectType>
  40. <Target>
  41. <TargetType>Colony</TargetType>
  42. </Target>
  43. <BonusType>Multiplier</BonusType>
  44. <Value>0.25</Value>
  45. </Stats>
  46. <Stats>
  47. <EffectType>Maintenance</EffectType>
  48. <Target>
  49. <TargetType>Improvement</TargetType>
  50. </Target>
  51. <BonusType>Flat</BonusType>
  52. <Value>0.5</Value>
  53. </Stats>
  54. <!-- Triggers -->
  55. <!-- Level Effect Trigers -->
  56. <!-- Level Effect Stats -->
  57. <LevelEffectStats>
  58. <EffectType>MaxManufacturing</EffectType>
  59. <Target>
  60. <TargetType>Colony</TargetType>
  61. </Target>
  62. <BonusType>Multiplier</BonusType>
  63. <Value>0.05</Value>
  64. </LevelEffectStats>
  65. <!-- Adjacency Bonuses -->
  66. <NeighborBonuses>
  67. <GiveBonusToNeighborType>Manufacturing</GiveBonusToNeighborType>
  68. <NeighborBonusValue>3</NeighborBonusValue>
  69. </NeighborBonuses>
  70. <NeighborBonuses>
  71. <GiveBonusToNeighborType>Research</GiveBonusToNeighborType>
  72. <NeighborBonusValue>3</NeighborBonusValue>
  73. </NeighborBonuses>
  74. <NeighborBonuses>
  75. <GiveBonusToNeighborType>Population</GiveBonusToNeighborType>
  76. <NeighborBonusValue>3</NeighborBonusValue>
  77. </NeighborBonuses>
  78. <!-- Prerequisites -->
  79. <Prerequ>
  80. <Techs>
  81. <Option>IndustrialReplicationTech</Option>
  82. </Techs>
  83. <UpgradesFrom>MolecularFabricatorc</UpgradesFrom>
  84. </Prerequ>
  85. </Improvement>

 

Its missing:

<Preclusions>
<Improvement>MolecularFabricatorc</Improvement>
</Preclusions>