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Ideology in Multiplayer

Posted on Thursday, December 22, 2016

Right now ideology in multiplayer is kind of pointless.  The game starts off playing very similar to a single player game, however, after the colony rush stage of the game the human players have no way to easily get ideology points.  At this point they are stuck trying to generate ideology points on their own with any building that they may have unlocked during the colony rush.  Now I know Multiplayer is a very small percentage of all players but, without the mega events ideology events (as it's disabled in multiplayer games) ideology becomes useless and, here is why....

  • Colony Rush Human player able to colonize 15 planets = 210 ideology points (some special precursor events give more than 10 points).
    • Human player uses this to unlock 6 ideology items with no points left over.
    • Human player unlocks ideology building provides 1 ideology point every 10 turns.
    • Human player can't give up space at beginning of game on most planets as most planets are class 10 or less
    • 4 ideology buildings built = 4 points every 10 turns. 
      • Next ideology building unlocks after 70 points (each purchase increases the cost by 10 for next one).
      • This means it will take 180 turns to unlock the next building, being we're already on turn 100 at the end of the colony rush this means no more ideology unlocking until around turn 280 if the player is lucky.
  • Please allow for mega events in multiplayer games to allow ideology to play a role in multiplayer games.
  • Or...  Please create other options for ideology points in multiplayer games such as anomalies or invading planets.

Any other ideas on how to make ideology more relevant in multiplayer games??