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Tips for making the endgame more interesting?

Posted on Monday, November 21, 2016

I'm finding that I'm blazing through the tech tree and ages way too quickly and the mopup phase comes too soon. In order to extend the early and mid game, I make tech progression the slowest, allow you only to trade techs you've researched, and modify a greatly increased chance for the dreadlords to appear as an endgame crisis. Thoughts? Your personal methods?