For a while I've noticed that some of the planets in my games have a peculiar red moon, yet none of the planet arts have a red moon.
I am working on a mod where all planets have traits, and all planets are extreme, and all traits have HUD icons. I changed <PlanetTraitLikelihood> to 100%, and <ExtremePlanets> to 100%, and was testing using only a single planet trait (with an icon). When generated using both the map editor and the game itself, approximately 1/4 of the planets on the map have a conspicuous red moon and have either blue or green 'oceans.' These worlds apparently have no trait, and no HUD icon. The oddball planets are usually in systems with another, normal (trait-bearing) world.
This suggests that:
- something in the code may* be generating traitless planets and circumventing the normal planet generation system. Could this be some kind of system to balance out the proportion of habitable worlds?
- The 'art' for those planets may* not be one of the XML-defined arts. Could it be a built-in default art?
Can anyone else confirm this? Both of these would represent modding limitations (albeit obscure ones). It would be great to be able to modify or circumvent them. Does anyone have any suggestions, other than the obvious?*
Thank you!
*I say 'may' because I am aware that I may also have an odd planet trait or somesuch buried in a third-party mod. I continue to look for one, but I have a hunch that isn't what is going on, so I thought I'd ask.