News

Future ideas 2 (compiled ideas)

Posted on Thursday, September 29, 2016

hi, and sorry for english mistakes

the game is great , even awesome !! but i still hope few news features in futures dlc :

 

A) my biggests wishes for this game

 

/////Battles

-battle control

-ultime weapons who have an impact on main strategic map (blast ships/planets from planets with an orbital/stellar/interstellar range)

-tactics options in battle like command and conquer 3 : you have a neighbouring bonus with tacticles missiles / gauss canon / or hyperlaser ? use it in combat !

 

-more ships per battle (epic battles)

when u build one ship, u  get between 1 and 25 of them depending of their size class

 

-more military planetary tech (who gives invasion bonus/defense)

(tanks, boats, mechs, walkers, ...)

 

-more weapons type and fx for them

laser/cinetic/explosives ok , but plasma, proton, photon, ion, sonic, energywave, darkmatter, electric, shard ... also sci fi technologies

defenses are ok but with this they should are efficients against more types

 

great things i think

 

/////governors and leaders

Customisables buildings priority for governors? -> customisables governors ?

Better governors ai ? 

Maybe governors sub-types, or more governors ?

Schematics leaders hierarchy

-leaders are auto recruited when they die, and gives bonus to faction

 

////planets features

-New rooms/layers for planet management

-orbits improvements (visible on a room/layer linked to the planet managment room)

-planets defenses (visible on a room/layer linked to the planet managment room)

-planets stats, statuts and details and bonus expanded (visible on a room/layer linked to the planet managment room, with a view with all anomaly actives on the planet)

-or  a scrollable list of all planets bonus the list is here but not scrollable

- population management were we can choose were we place pop

-New improvement branch  : citys, big city, megalopols :

wich are like capitals with less power, but with all neighbors bonus

it will be more easier to take all planetary bonus with theses ones

 -solars collectors

-more defenses

-more orbitals

all planets must all have a type for the planet type (rock,volcanic,jungle,forest, ice,water, desert,arid,gas,energetic,swamp,barren,urban,...)

and sometimes a subtype like (promethion planet, precursors planet , other ruins etc)

wich influes on planet bonus and production like actually

- more events for planets over time (with ideology choices )

-transport import export cargo gestion

-the return of méta-planets

modules who increased size of planet, and transform planet type 1 into urban, (multiples rings,  urban exoplanet, like before)

_artificials rings, semi-spheres etc ...  for planets

-artificals moons

-bonus for moons

-planet category so as to class them (we have to define the category from a premade list or input a new category)

 

 

/////New  map structures: 

stellars collectors constructibles on stars, and solars collectors on orbit

stellars collectors act like energy buildings and are linked to planets like shipyards

-platforms (who are little defensives or utilitary micro stations (sensor platform, ammo platform(who give bonus to nearest fleets)))

-warp gates

 -relay platform (little station who increase the range of ships)

 

 

/////More features on main map :

-more strategic ressources

-light strategic ressources (who gives a litle bonus) like ore & metals

spores fields, (like asteroids, but food is provided),

nebula condensed gaz (like asteroids, but  give science bonus),

 

 

/////Invasions :

invasion can take multiples turns 

we can see the progression of each faction on the surface map by conquering regions (on the invasion viewer)

 

/////diplomacy

more treaties (break treaties , share sensors, attack planet if allied, defend planet if allied etc ...)

 

/////Espionnage 

-one room for this (with sabotage/espionnage/defensives options)

 

/////research

multiple research with percent to allocate (-> space empires 5)

 

/////Room with stats

-an room to view all empire bonus

 

/////More faction customisation

A dlc with more animated backgrounds and leaders

 

/////Integrate some mods

(enhanced terraforming, dead planet colony module, planetary diversity, galactic diversity, news galciv bg, terraforming plus, more colonisations events, more hull types

hereward's planet features, custom traits, more anomaly)

 

/////some options :

option were we can choose auto upgrade for all planets enabled/disabled

full zoom out for maps

 

/////Difficulty

an difficulty beginner between normal and easy

 

/////space monsters

more space monsters

 

///starbase module

3 modules who increase range of starbase 

 

 

/////governments types

reintroduce governments types

 

/////game editors

avaible from the main menu?

 

////ideology

place the 3 outbreach in benebolent at the first place please

more ideology traits

 

///modding

option to mod the ideology tree

and the strategic ressources

 

////factions:

the return of the drath legion

 

/////Already done : (yeah !!)

-the return of basic asteroids mining who deliver a basic social/military production bonus, yeah thank a lot for this !

-space monsters !!!

-planet shields !!! i can't view them from the main map  !?

-map-editor is great !

-so much work !!!

 

 

////thanks for all !!! game is great !!!!