Hello all. First of all, English is not my language so parts of this might be hard to understand. I´m a long time player of GalCiv and similar games and I must say that I enjoy GalCiv 3 and think it's a really good game. But there is room for improvement and one of them would be in fleet disposition. When I see the fleets attacking me and all the ships in the fleet are battleships the game looses a sense of credibility. I really would like the fleets to have a more realistic disposition.
A way to do that could be using a maximum of how many of the fleet logistic points can be used for each hull size. The suggestion below aren´t a well thought of ready proposition but rather a first idea to show how I am thinking.
Tiny hull up to 100% of fleet, but at least 1 ship allowed
Small hull up to 75 % of fleet, but at least 1 ship allowed
Medium hull up tp 60 % of fleet, but at least 1 ship allowed
Large hull up to 40 % of fleet, but at least 1 ship allowed
Huge hull up to 30% of fleet, but at least 1 ship allowed
To enhance the strategic fleet composition you could make the ships designated as Escorts add their defensive capabilities to larger ships with priority to support ships.
This kind of point cap for logistics would also help downgrade the Carrier/fighter spam going on, especially if you add a defensive flak-cannon against fighters available when you research carriers. A kind of point defense.
With this kind of system the equipment you can add to ships become even more important than it is now since you can't load up on huge ships bristling with cannons. Will you choose the huge vessel to enhance the rest of the fleet or be a battleship on its own?
Personally I think this kind of change is within the idea of of focusing on the strategic part of space combat end empire building, which to my knowledge is what the gam is about. Also if an idea is to bring out leaders, the right leader in the right fleet will be even more within the strategic part of the game.