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Some tech costs wrong, Shield leech is not working.

Posted on Monday, August 1, 2016

I know you all are very busy. I just wanted this to be kept under your watchful eye of things to eventually get to. 


Nightmare torpedoes tech cost is wrong, it takes one turn to finish it while the preceding tech 'photon torpedoes' requires many more. I know tech costs vary according to bonuses and players research per turn. If you could look at the actual cost of Nightmare compared to Doom ray compared to Singularity driver.....


The beam augment 'Shield Leech'  is not working,  in fact neither is Shield Punch. Any value less than 1 does not work and putting in a value of 1 gives me a 100% bypass to shields,  can you guys take a look at this as well?


Thanks!