Multiple Constructor Module Behavior?

Posted on Thursday, July 28, 2016

Is the behavior back the way it used to be, and if so, is this intended? For example, having a constructor with two or more modules on it, when you build a starbase they were changed to having the 2nd module be part of the startbase so you don't waste a movement, now with this patch (maybe with the previous one, too?) the module is back outside the starbase and you have to move it to the starbase again. If this is intended, I prefer the previous "fix".