News

Ship combat mechanics - looking for some info/advice

Posted on Monday, June 27, 2016

I've done some searching on this, but haven't found much info that is helping me understand how the ship combat does the lose/win calculations.  My apologies if this is covered in another post that I have yet to dig up, so please bear with me.

I'm not particularly adept at the game, so any hints are welcome!

So, I recently played a game where mid/late game it seemed that I had the numerical advantage in ship combat against an AI opponent, but the combat results always ended massively in the AI's favor.

For example:  

I had fleets of large ships with total numbers (these will be approximations here) of:  8 ships (~2500hp total), 0 beam attack, 0 missile attack, ~1000 massdriv attack, ~400 shield, ~1000 point def, ~400 armor.

The AI had fleets of medium ships: 12-16 ships (~1700hp), 0-10 beam attack, 1000 missile attack, 0-10 massdriv attack, 0 shield, 0 point def, 300 armor.

By the numbers, I figured I had these battles won, but routinely would only barely win or lose.  Am I missing something overly easy that would have such a massive impact on ship battles?  Is it better to have tons of smaller ships?  Do things like jamming and accuracy make a huge difference that aren't necessarily reflected in the numbers?

Thanks in advance for any insight.