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Coercion: Is it going away, and how do you deal with it?

Posted on Saturday, June 18, 2016

Me and some friends dipped back into Galciv 3 after a long break to check out Mercenaries, and were quickly met with some significant changes to how the economy works. No more individual planet economies, and coercion. I don't think we've had a match of anything last so short once we figured out what was going on, nor such an intense desire to uninstall the game and calls for a ban of said game in our clan before. The idea to put in a mechanic that is counter micro-management, in a 4x game, is.....Who decided this was a good idea, and when are they being fired for their inexperience? 

 

Mockery aside, and trust me there's plenty of it from pretty much everyone who's looked over when this mechanic really is, especially from the RTS guys oddly, is this bad mechanic going away in a future update, or have the devs committed to it despite feedback? [I don't think I've seen any positive feedback on this change anywhere, and trust me I looked just to see if someone actually wanted this.]

And if not, is there a way to disable or mod this roadblock out? A lot of us did like Galciv3, but that mechanic alone is enough for the large majority of us to completely drop the game, and any prospect of picking up DLC or future games, let alone play the game itself. We'd love to keep playing, but I need to know if there's a way to disable Coercion, directly or indirectly?