Have I missed something obvious in the management of shipyards?
Seems like they have to be producing something and that cannot be managed except by producing a constant stream of ships.
In Galactic Civilizations 2 this was not the case. I don't know whether the engine has been changed at all since planets now have to be constantly doing something also (but in their case we can put in an economic/ research or military holder to keep them ticking over).
Resting shipyards is vital to managing the game as it is vital to managing production costs. I think we really need a means of managing shipyards so we can give them some time off from production.