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Quality of Life improvement requests.

Posted on Sunday, May 22, 2016

Happy Sunday Stardock! Here are a few things I would eventually like to see in game if ever.

  • I would like to see the number of Ideology points per turn (if any at all) when I hover over each Ideology.
  • I would like to see the number of research points per turn the empire is generating per turn.
  • I would like to see the diplomacy degrade/upgrade points per turn. This goes into exploitation of the ai but it was a feature of Civilization series. You could get an idea of how fast your relations are going +/- and what you wanted to do to improve or degrade them. More information for the player while possibly game breaking is essential and (in my opinion) more fun. Others can chime in here. 
  • The number of trade routes in game is not clear nor is it easily understood by a new player. Trade should have a higher impact on relations and should have a stronger value to <prevent war>. I'd like to see more routes and more diplomatic and research options directly tied to trade.
  • Frogboy and Mormegiel have heard me shout about Pirates. I'd like more out of our pirates. Pirates currently rarely venture far from the shipyard they are created and rarely go out of their way to attack stuff. As I have asked prior, Pirates need to be a 'special' faction. One the player cannot be but has limited dealing with. You can go to the 'Pirate' hot line and have diplomatic relations with them. They can and should be able to attack targets or as a primary ability be hired to disrupt trade routes. We discussed this in detail back in Alpha. This requires TONS of effort on the Dev team and my answer is to enlist the community to offload some of the work. This really needs its own thread but I list it here as a request.

I invite other Emperors here to chime in and some QoL stuff. The last entry was not QoL but it stuck in my mind as a request. 

Happy Conquering!