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Path too long to calculate

Posted on Sunday, May 8, 2016

In my last insane map game I've been having issues with constructors getting "stuck" in their shipyard, which is also preventing other actions such as assigning upgrades to starbases and placing colony improvements.

So far I managed to work around this by finding idle constructors at the end of the idle queue and moving them 1 tile out of their shipyard but this is pretty annoying.

The debug.err file shows errors like these which I think are related :

DebugMessage: A* Path too long to calculate (552.468099). Aborting
DebugMessage: A* Path too long to calculate (614.369596). Aborting
DebugMessage: A* Path too long to calculate (651.958588). Aborting
DebugMessage: A* Path too long to calculate (561.150604). Aborting
DebugMessage: A* Path too long to calculate (618.718838). Aborting
DebugMessage: A* Path too long to calculate (592.021114). Aborting
DebugMessage: A* Path too long to calculate (571.302022). Aborting
DebugMessage: A* Path too long to calculate (634.482466). Aborting

So I think that at some point the shipyard creating the constructor is too far away from the destination starbase.

Can this be looked into ?

Thanks