Are these generated internaly or am I right to asume they reference the ShipBlueprintDefs.xml like any other "ship"? I have seen Fighter Blueprints that are unbuildable:-
<!-- Begin Blueprint -->
<ShipBlueprint>
<InternalName>AssaultFighterBlueprint</InternalName>
<ShipHullType>Small</ShipHullType>
<Role>Assault</Role>
<ShipGroup>Fighter</ShipGroup>
<CanBeBuilt>false</CanBeBuilt>
<RequiredComponentType>BeamWeapon</RequiredComponentType>
<RequiredComponentType>MissileWeapon</RequiredComponentType>
<RequiredComponentType>KineticWeapon</RequiredComponentType>
<ComponentType>InterstellarDrive</ComponentType>
<ComponentType>BestDefense</ComponentType>
<AllRequiredMustFit>true</AllRequiredMustFit>
</ShipBlueprint>
<!-- Begin Blueprint -->
<ShipBlueprint>
<InternalName>DroneFighterBlueprint</InternalName>
<ShipHullType>Tiny</ShipHullType>
<Role>Interceptor</Role>
<ShipGroup>Fighter</ShipGroup>
<CanBeBuilt>false</CanBeBuilt>
<RequiredComponentType>BeamWeapon</RequiredComponentType>
<RequiredComponentType>SublightDrive</RequiredComponentType>
<ComponentType>BestDefense</ComponentType>
<AllRequiredMustFit>true</AllRequiredMustFit>
</ShipBlueprint>
<!-- Begin Blueprint -->
<ShipBlueprint>
<InternalName>GuardianFighterBlueprint</InternalName>
<ShipHullType>Tiny</ShipHullType>
<Role>Guardian</Role>
<ShipGroup>Fighter</ShipGroup>
<CanBeBuilt>false</CanBeBuilt>
<RequiredComponentType>KineticWeapon</RequiredComponentType>
<ComponentType>KineticWeapon</ComponentType>
<ComponentType>BestDefense</ComponentType>
<AllRequiredMustFit>true</AllRequiredMustFit>
</ShipBlueprint>
I asume these are for Carrier Ship Module and Starbase modules and the game generates them as and when needed?