Goal: I am working on a mod around starbase hitpoints being augmented through modules.
Current Implementation: To add health to a starbase I am using "HitPointsCap" and then adding say +50.
Problem: When I add hitpioints in this manner it raises the cap, but not the current value. So my starbase now has 200 / 250 health and has to slowly use strategic repair and heal up to 250. This kinda sucks. Anyone know of a good way to set or augment the current value?
- Manii Names