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Healing a Starbase

Posted on Saturday, April 9, 2016

Goal:  I am working on a mod around starbase hitpoints being augmented through modules.

Current Implementation:  To add health to a starbase I am using "HitPointsCap" and then adding say +50.

Problem:  When I add hitpioints in this manner it raises the cap, but not the current value.  So my starbase now has 200 / 250 health and has to slowly use strategic repair and heal up to 250.  This kinda sucks.  Anyone know of a good way to set or augment the current value?

 

- Manii Names