Hello, as I'm playing my current game, I realized there are several things that could make some of the down sides of the game much better. Here is my list and, why these features would be nice. Additional thoughts in blue from April 18.
- Have a destroy all buildings button on the planetary screen. This would destroy all built buildings except terraforming tiles as they are already locked. I say built buildings as one doesn't usually want to destroy the planetary resources and are unable to destroy the capital. Maybe also include an are you sure type button after pressed to make sure the player wants to do this. (This would be nice for when a player takes over a planet and completely wants to redo the layout without having to individually destroy every building.)
- For 1.7, have a govenor for all Culture shipyards to build the following modules in this order. This could also be done for all other star base types, Military, Economic, Mining, Relic, ect... (This would be nice for a player so that they don't have to manually select the build que over and over again. Now the auto build is nice but, this puts some of the control back to the player.)
- Allow the Player to change the name of planets and star bases in the actual planet or star base screen. Right now the only way I'm aware of is by clicking on the name on the main game screen in the bottom left corner. (This is needed as if a player is just going through the list of planets/star bases by clicking the arrows at the top of the page one should be able to change name from the individual screen so they can quickly go on to the next. Currently the player would have to exit and then go back in to do this.)
- In the Diplomacy Screen.
- Add a Select All button for each type of Planetary Resources (AKA Helios Ore) (That way the player doesn't have to adjust the number up to maximum if they want to attempt to obtain all of the Helios Ore the AI has to offer.)
- Add a Select All button to the top of each trade category, ex All Planetary trade resources, or All Technologies or All treaties. (Again this is a quick button to reduce the number of clicks a player has to add for each player.)
- Add a option to make save offer. (That way the human player can just go from faction to faction offering the same open borders, research treaty and, exploration treaty to each faction without having to select it for each one.)
- When deleting modules off of existing ship designs to change/upgrade them, if the module is on the second or third line the game auto moves the list back to the top. This should be made to stay on the line that is currently selected. (This helps the player be able to continue deleting items they wish they delete versus having to keep readjusting the module line to get back to where they were.)
- In the Govern Menu Add...
- The cost of upgrading all ships of x type. (This will prevent a player from spending more credits than they have.)
- More Ideology Events... (Not for every game type.) Why this is needed is for smaller maps and planets are not in abundance even when set to abundant.
- When total number of habitable planets divided by number of factions in the game = less than 5 have random Ideology events happen more often otherwise these never get used.
- Anomalies provide ideology points as well as new anomalies spawn quicker.
- The ability to add ideology building of choice to faction from beginning to get points at x per turn (game start screen.)
- Ctrl + N (for those Galactic Civilizations II fans that just want the game to generate a new map without stating over).
- I'm sorry Stardock, your stats are flawed by number of games started, I for one find myself starting a new game a few times before a settle on one so showing that I've started say 25 games, is actually a reality of about 10 *not exact numbers*. Maybe only count games that have more than 10 turns played.
- Multiplayer Games...
- When human players are allied and tech trading is off... Still allow trading between Allies, after all we really turned it off to avoid cheese even with the new system with 90 factions one can still get what they want from one of them.
- Mercenary Expansion (1.6) Allow the player to select which Mercenaries will be in the game prior to playing. This won't guarantee the player will get them but, if they are looking for a few to specifically be in the game it's a disappointment when they aren't in this game when they were in the last one they played.
- The ability to load smaller maps in the map editor and expand on them with larger sized maps.
- Mercenary Expansion (1.6) Allow the Bazaar Star Bases to serve a purpose, let's face it after Merc's are all purchased what's the point to these blotches all over the map?
- Add Challenges to the game, Such as this Map player must win via this victory in this amount of time, then have a leader board for this challenge as well as additional Steam achievements.