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[1.61] unbalanced tech trees?

Thalan techtree op?

Posted on Wednesday, March 23, 2016

(Im talking about galactic civ 3 without DLCs) (government settings are normal 33% to everything and 50/50 production)

Maybe i get it wrong or do something wrong but i think the thalan tech tree is stronger than the others.

I have easily an production/researchment/income of 600/600/~60 on my home planet after ~150 rounds I pretty much rush the buildings for production and research in the tech tree and go for merciless idealogy so i have the boni from "Motivation".

If i play Drengin tech tree i get close to that amount but the other factions are not even close. (look pictures below)

So my problem is that as thalan i have 2 buildings increasing my raw-production by percentage (Hive and Gaia-Vortex) or 3 with the merciless ideology. Thalans even have super good researchment buildungs. I searched for a balance in other factions especially as Yor but they have no way to have the same or nearly same raw-production (the Matrix is shit compared to the gaia-vortex + there is no alternate for the hive).

 

My question is is there something else the Yor for example have as a balance ? Or is the Thalan tech tree rly the strongest. because i didnt see anything in Yor techtree. Their weapons are just normal they production is not that good diplomacy is also not that good and construction is normal too.

I played a lot Drengin/thalan/Yor and Yor are waaaay to weak (and im sure the others are also too weak, but i didnt test them a lot)

Where is the blance ? Because high raw production always leads to high researchment and that leads to better everything.  Or is it the "Death-furnaces" that is too op ? but then the other ideologys are too weak. But still 2 buildings increasing the raw production in precentage which are not avaible for other tech trees. Or is it like Yor need a lot planets to be good......

 

Things that only Thalans (tech tree) have/can:

-2 Raw Production (by percentage and without) buildungs

-High capacity researchments for ships

-Very good Research building (hyperion matrix)

-Most terraforming tools especially 2 for that fit in every tile

 

[After 125 Rounds (class 15  +25% food/population - start planet), after some more rounds i reached 1200/1200/140] Thalan tech


[166 Rounds (class 16 start planet)] Thalan tech


[230 Rounds (class 15  +25% food/population)  around the same tech level than the others] Terran tech


[210 Rounds (class 16 start planet) same tech level]  Yor tech