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Is there a way to fire mercenaries and re-gain access to the resources spent on them?

Posted on Monday, March 14, 2016

Most mercenaries cost not only credits, but resources each turn.  obviously, it makes sense that credits spent on them would be gone, but if you are diverting a resource to a mercenary EACH turn, it seems like there should be a way to fire them and get those resources back.  Is there?  if not, this would be a REALLY nice, seemingly very simple feature that would make purchasing mercenaries make a lot more sense.