News

1.6.1 Changelog

Posted on Tuesday, February 23, 2016

1.6.1 Changelog

Hello!

We've addressed numerous bugs both with Mercenaries and the 1.6 patch.


To enable the patch, please do the following:


  • Select Galactic Civilization III in your Steam Library list

  • Right-click and select Properties

  • Select the BETAS tab

  • From the dropdown, select opt-in and click Close (if you don't see this option, restart Steam)

  • Steam should pull down the changed files; if you ever want to go back, do the same as above but select default


Please note: The opt-in is an early preview of the next update and you might experience bugs or other issues. We encourage players who try the opt-in to report any issues to the support forum or via support ticket so we can address them.


Known Issues

The following will be addressed before the 1.6.1 release:

  • The AI is surveying anomalies without fighting defenders

  • Some tooltips are scaling properly

 

Gameplay

  • The starbase Military ring and its two upgrades now give a flat bonus.

  • All other Starbase military modules still give multipliers but at higher values.

  • Reduced the Starbase Range boost given by Military ring by 1.

  • Starbase culture bases and modules now generate more influence per turn

  • Increased the anomaly counts on mid-range settings.


Bugs

  • Re-enabled multiplayer play for people with different DLC

  • Unforgiving,Eager, and Abundant traits should properly work again

  • Fixed issue with the "The Trireme" not being able to construct a starbase

  • Fix several issues with the -L -P -D versions of assorted ships not being named correctly.

  • Fixing a problem where the detailed match results were not always been saved properly

  • Fixed crash where a ship is awarded to a player that just died

  • Creating a custom faction after playing the campaign no longer crashes the game.

  • Fixed typos and clarified Mercenary ship descriptions.    

  • Fixed an issue where a few of the Altarian ships were using the wrong thumbnails

  • Fixed issue with Mercenary ship the Caravan description that overstated its Fleet Range ability

  • Ships can no longer eject onto tiles occupied by Asteroids.

  • Torians can now build the Research related starbase modules and run the research planetary project.

  • Fixed a problem where some ship data was being needless duplicated.  This could cause crashes on large maps with lots of players.

  • The Altairans can now build the Champion's Temple.

  • The Elerium Defense Shields adjacency bonus now works properly.

  • Fixed a late game crash on insane maps with dozens of factions.

  • Campaign: Set it up so Blessing I trigger will be disabled if Blessing II is colonized first.


Multiplayer

  • Addressed some issues that were causing desync problems.


UI

  • Mercenaries that you can afford are now highlighted in the Bazaar.

  • Added inverted color swatches for the Arcean and Torians for custom factions

  • Desaturated the Torian Continent gradient some, to make Green hexes more visible.

  • Fixed rounding issue in the display of Mercenary abilities that caused apparent mismatch between the description and its effects

  • Any ship with nebula immunity will not show nebula effects in the tooltip now when in a nebula.

  • Fixed font for nebula effects in fleet tooltip.

  • The Required Resources will no longer double up/break in the ship designer in Medium UI.

  • Increased the available space for the resource number text, in both the main game window and the shipyard window.

  • The Cancel Upgrade button would get disabled if you upgrade, then cancelled, then upgraded again. This is now resolved.

  • Fixed some issues with the relic icons in the resource bar looking bad on medium UI.