Hi,
Im new to Galac Civ. I didn't know it existed. Its freaking epic. I've been playing 10hours straight...
I found the game through a link on the civfanatics website and I've played the civ games for over a decade so someone suggested this over on that forum. I have a lot of questions and I cant seem to find any information on the forum or in the game itself. Civ has civlopedia, is there a galpedia?
Questions
- A ship has six different stat figures in the bottom left, I assume the top three are combat offence (they look like guns) and bottom 3 are shields?
- What are the advantages and differences between the three combat offences? I like every detail, please point me in the direction of where to find this.
- What ships should be in a fleet? I really confused how to set them up correctly.
- Medium hull - Why would I choose the "capital" ship thats slower but describes it as having more offence capability? It doesnt look like much boost in the 6 stat pictures.
- Mods - There isnt any through steam except downloading single ships at a time or am i looking in the wrong place?
- Mods - Theres thousands of ships in steam workshop, but no all in one ship style packages? Im thinking i would love StarFleet modded civ from star trek.
- Mods - Theres no "gameplay" mods in steam, Are there available elsewhere?
- How many labs should I build per planet? What are sensible manufacturing and research points per planet? I am falling behind on science constantly.
- Are there penalties for expanding to quick? I couldn't notice any.
- How many fleets should I have to be "safe"
- I think ships have support cost per turn, Is that how you limit ship spam?
- Planet defences, how many tiles should I give to those big gun improvements? I don't like wasting tiles. Is there another way to defend planets?
- I am always suffering heavily with everyone hating me and it leads to everyone going to war with me within 100 turns. I need advice on diplomatic game mechanics.
- Trade - I cant seem to find any benefits to it apart from the odd resource benefit.
Map Editor
- Must I always place minor systems down and put "Arb" as a AI start for a minor civ to 100% get placed on it?
- Even with a player made custom map, does the system auto place minor Civs even if I didn't put minor systems with AI starts in them?
- Can I create new 'auto placement' star systems for a custom civ?
Opinions
Theres so much great things in this game I could write LOADS. But what I think is outstanding
- The civilisations - different ship styles, stories, leaders. Just awesome.
- Create your own civilisation leader, ship style - I love it.
- Theres a rich story to this game and its immersive - I found precursor worlds in game, didn't think much of it then I started reading about it on websites this morning. Wow.
- Wide variety of planets and they look stunning.
- Tech tree's
- Galaxy events - Holy hell!
- Black holes, wormholes .... yes ... awesome.
Negatives
- Way too many dead planets and the map is too sparse as a result. Planet engineering ability? (Ive turned on abundant planets and stars)
- No guidance in game, unless I turned that feature off? *confused*
- Mods - Civ5 gets played constantly because mods keep it alive and fresh and was the case for civ4 too. Theres so much potential on this game.
- Need more space terrain or ability to add player made ones like binary star systems, more moons around planets (perhaps to give bonuses).
- No Mac ! Many of my 'gaming' friends play on macbooks.
Im unsure if I've been living under a rock, maybe this game is under marketed but its more likely that my thinking that there would not be a better civilization game let alone a sci fi one.
Kind Regards,
Bobe Brown