News

Corsairs Ascendant!

Posted on Monday, December 28, 2015

Welcome GCIII fans to the 2nd Expansion of our beloved game! < Note, this is a fictional post>


"Corsairs Ascendant"  brings pirates into the living galaxy as a 'special' minors faction! See below for the new updates this new expansion brings. 


  • Pirates are now a special minor faction. You can now trade with and use these nefarious folks to influence how you want to rule the galaxy!
  • 6 new Pirate factions which can be increased and modded via our community!
  • New code which changes how pirates play. They do not play win but rather seek to prevent all others from winning! They will seek out other ai to barter or align with!
  • Pirates now build ships like major factions. They will build for interception (faster ships, long range) with a priority targeting colony ships, transports and trade ships! <Now you need escorts folks!>
  • You can now trade with Pirates! Send your Trade-ships to pirate bases make money or bring back slaves but beware, this can put a serious dent in your diplomacy with other races!
  • You can now ask Pirates to spy, invade or destroy your enemies or neighbors! Pirates will not start with any planets but  you can gift them transports and 'suggest' targets. The Pirates faction will then weigh its chances and send it to conquer the target or wait for a better chance elsewhere ( you gotta love data driven code!). 
  • Pirates do not deal in technology. You can gift them techs for favors such as disrupting your rivals trade or mining. You can also gift transports and they will attempt invasions! Pirates have their own tech tree mainly focusing on cheaper faster engines and life support and all types of weapons and defenses!
  • New personality and flavor scripts! If you think the Drengin insults are bad wait till Capn Jack Sparrow tells you like it is! 


Ok I thought this would be funny. Hope you all enjoyed it!