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Help with modding defense efficiency?

Posted on Thursday, December 17, 2015

So defenses take random damage up to half a ship's attack type, unless they have special defense teardown modules.

sort-of modding question: do those modules change it to up to 100%, or always 100% of attack, considering that they all add a flat value of 1 to "TYPEdamageweapon" traits? Basically, what would +2 do instead?

Second, can the normal 0 to 50% range be altered the other direction? Is there some unused effect somewhere that would allow special defense modules to take a max of 40% of an attack's value?

And third, any guesses what happens if I do both and they fight? It's just a stick to beat the AI down with if the attack buff overrules the defense one.