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Why current 1.5 build is a solid step forward, but needs to be further worked on

Posted on Tuesday, December 8, 2015

Well, current 1.5 build is a nice upgrade, but it feels sort of half-hearthened. Nice features, but the implementation needs more love.

My main thoughts are following:

  • Current "leave my territory" mechanics is just unfinished. So you have a hostile civ that does not like you and parks all his ships near your HW (of course). Ask them to leave? They won´t. Well, what other options do you have? I guess in that case, you should be able to attack their ships in your ZOC without DOW, albeit with big relations penalty.
  • Second, wasn´t there a promise that diplo AI will get some love as well? To make it less exploitive, particularly the minors? Any changes to remove the "your treaty with XY expanded, go and sign all those non-agressions, open borders, economic pacts etc. over and over again" tedium? Aka enabling us to set the length of the treaty?
  • Coming back to the above, is the "AI parking ships near your HQ" problem near solving?
  • I don´t mind the problem with planetary wheel, if it feels cheesy I just don´t use it. I feel like focuses have to be disabled in that case but that´s it. But that one single building added (Labor Bureau) made researching the government tech so much more interesting already! Can we get at least Derek´s GOG mod integrated into the tech tree, so researching gov tech will give us interesting building to play with, instead of bland "+XY% to sthng" bonuses?

That´s it for the first feedback, thanks and looking forward to the next updates!