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Starbase offense, defense and hit points too low

Posted on Saturday, November 21, 2015

Starbase defense and hit points are too low in GC3.

Early game, starbases are competitive, with 200 base hit points and 4/8/12 defenses and 4-16 offense.  But once large hulls get unlocked, starbases are just sitting ducks, even if you invest in offense/defense.

- Defensive modules need to be ramped up by about a factor of 2x, giving you the ability to have a starbase with 60-100 defense (for each damage type) in late-game for non-military.

- Offenses probably need a boost, topping out at around 50-60 of each damage type at the upper end for a non-military starbase.

- There is currently no upgrade path to increase the hit points on a starbase, the first constructor should add 50 pts, then 100 pts, then 200 pts, then 400 pts for a total of 950 hit points in late-game on an economic / cultural starbase.

- Military starbases, should be able to hit 1800-2800 hit points, with 100-150 offense and 150-250 defense.  They should also have a higher logistics cap.  Currently, they're not very useful (even with the area of effect bonus) compared to economic / mining bases.

At the start of the last age, I regularly have fleets flying around with 1500-2500 hit points and 250 offense (across all three types) and 250 defense (across all three types) that can move 12-15 turns (base speed) per turn.