News

Moves truncation when TURN is pressed

Posted on Sunday, November 8, 2015

Does this slow anyone else down?

E.g., you have a fleet with 10 moves and you send him 25 hexes.

When you send it, the fleets moves 10, has 15 left on journey, 0 moves left.  Then you press TURN.   <turn rolls over>

On the next move, fleet stays where is until you press TURN. It then moves 10, has 5 left on journey, 0 moves left. <turn rolls over>

On next move, fleet again stays where is until you press TURN.  It then moves 5, has 0 left on journey,  5 moves left.  <turn rolls over>   So 5 moves are truncated/ lost. 

So in order to get maximum distance, lots of extra micro going on with ships...

Would anyone else be keen a mechanic where after pressing TURN, the unit cycling system would bounce you again to mitigate above scenario?

CHEERS!