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Some newbie questions.

Posted on Sunday, September 27, 2015

So, I'm an old Gal Civ player that bought the game on sale recently. I've been getting back into it, but years of playing shooters has dulled my tactical mindset. There are just a few aspects of the game that seem to be eluding me.

 

So, here are my questions (for reference I usually play on a mid-to-larger sized map, I usually disable tech brokering, and I set my difficulty/the AI to gifted - speeds/rates are usually set to normal - I also usually am on a custom race with predominantly benefits to ships combat ability).

 

Economics/Upkeep: I seem to not be able to climb out of a serious credit debt that gets significant mid-game. I'm basically forced to sell techs to minor races for income-per-turn to keep afloat. Once the military build-up begins I can't seem to come close to supporting the ships I need. I notice some of the leading AI will field massive fleets when I check how many ships they have, and to keep a comparable military I'm non-stop churning out ships and going deeper into debt. I try to create specialized money-planets but they don't seem to offset the debt significantly, nor does trade.

 

Research: Around mid-game, just after medium sized ships start to become commonplace, my research seems to nosedive and I don't get why. I usually have 1-2 specialized research planets with just enough production percentage to build their improvements, the rest research. Yet techs jump from the 6-14 turn range to the 20-50  (or higher) turn range.

 

I feel like there's clearly some aspects of the game I don't yet "get". Can anyone help explain to me what I'm missing?