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HELP: anyone know how to add a starbase+specific modules to factiondefs/shipblueprints(?).xml?

Posted on Wednesday, September 23, 2015

I'm working on balancing jumpgates & a few other thingsinto the next version of ILO.  Now I'm at the point where I want to add them to stock races on turn0 and need to figure out hoe to add a functioning starbase with specific modules to factiondefs but don't have anything to work from as a starting point.

  • I need to do specific modules because it would be gamebreaking in multiple ways to start with a fully upgraded jumpgate
    • can't add the jumpgate stuff to shipyards since those are too easy to build, build all at once, and move making 1/1 into xx+/xx+ from its own aura

I'm not worried about where the jumpgate is placed in relation to the homeworld.