News

[Bug 1.3] synthetic population still broken

Posted on Friday, September 11, 2015

I reported this bug now since beta. you can still go over the population synthetic cap making techs/buildings that increase it worthless.

 

Screenshot from a new 1.3 game:

 

 

edit: in case you are wondering how it works:

transport ships (colony ships might work too, i got the population via the malevolent ideology point that gives you 4 invasion ships and parked them in orbit of the planet.