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[BUG] Negative military prod= all ships take 1 turn to build

Posted on Tuesday, September 8, 2015

Save game here  I modded the Large Empire Penalty to be -.2 Military production instead of GoodsAndServices (morale)but ran into a bug after figuring that large empire might need more bread and circuses and that district proofing(?) type behavior where a project is distributed across many different congressional district type things as we see happen in the US & other places today...

 

The specific bug is that even though it was a flat -.2 military penalty, any ship would have been built in 1 turn .  Possibly relevant is that I think the slider was set to 100%  social prod at the time I didn't think to check if that was relevant until after saving the game, yploading it, and exiting out to report it