As long as we are looking at reducing micro. . .

Posted on Monday, September 7, 2015

Okay, so I know this is like the 1,000,000th thread on this, but can we please reduce the economic starbase spam in this game?

Building economy star bases falls in that magic zone of "too big an impact to neglect, but too tedious to be enjoyable" that defines bad micro.

There are many ways this could be implemented, but the easiest would be to stop them from stacking with one another. Not only would this drastically cut the amount of game-time devoted to sending endless streams of identical ships to endless identical starbases, but it would have the added benefit of automatically increasing the value of all other starbase types by drastically cutting their opportunity cost in terms of both constructors and map space.