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Couple things I find myself wanting the more I play with 1.3 governors (not the &%^@%#@% wheel)

Posted on Saturday, September 5, 2015

I've put several hours into a couple opt in 1.3 r2 games.  While my playstyle has to change dramatically (for the more interesting), one thing I continually find myself wishing I could do is devote my research in an 80/20 type split towards two different techs, an important one that's a goal I want & a quality of life one that I would simply like.


The second one is to not have social manufacturing go to null when I rush buy something, reduced maybe, but not null., the current state means that the first few turns should always be rush buy stuff while at 100% research since it doesn't null output, even though some planets on large map sizes would work better with other alternatives